Ratak Springfield, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large brown jacket. He has wavy auburn hair. He wears an eyepatch.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has all his life been fascinated with painting.
History: Born to a Crown-heir, his father struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Laborer
Voice: Switch between two voices
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
Possessions: 120 pp. Rose (60 gp). Peridot (60 gp). Rhodochrosite (11 gp). Emerald (1600 gp).
Three Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He keeps his cinnamon fur in a pixie cut. He has yellow eyes and a tan hat with a yellow feather.
Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised in a desert tribe. Three liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted druidic powers by his dying sister.
Motivation: Find a way to reverse the transformation of his sister; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Nature, Family. Occupation: Laborer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp. 5 Acid flasks. 3 Antitoxin.
Spring Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears bulky tan painted plate armor. He has a moderate pudge and is not very fit. His gray fur is greasy and uncared for. He has hazel eyes and a tan hat with a violet feather.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Spring enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His religion dominates his actions.
Flaws: Ugly, Secretive, Hedonist. Bonds: Religious, Mentor. Occupation: Sellsword
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp.
Eberdeb Beren, Male Gnome [Permalink]
Personal [hide]
Description: This man wears just a tan suit, and sports empty pouches on his belt. His hair is silver and curly. His eyes are violet and catlike.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also is a firm believer in the manly ideal.
History: Eberdeb lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Gnome Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has since lost track of the people in his past.
Motivation: He loathes his own lifestyle; and he's looking for his big break
Ideals: Optimist. Flaws: Impulsive, Depressed. Bonds: Family, Adventurer. Occupation: Locksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 17 (+3) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 3000 cp. 2 Antitoxin.
Wymar Everleigh, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a brown collared shirt and grey pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His right leg appears badly burned and disfigured. His head has been shaved. He tend to wears goggles to shield his eyes.
Personality: He likes to make people angry or surprised. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is content; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Antagonistic, Mundane. Bonds: Religious. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 42 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 250 pp. Silver comb with moonstones (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
