Gunter Westbrook, Male Human [Permalink]
Personal [hide]
Description: He wears a tan coat over a black low-cut shirt, and a small hat upon his head. His red hair is still thick. His blue eyes dart from person to person to random spaces in the air.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He comes from a rich eastern family. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He doesn't get along with people that don't share his tastes; and to clean up the streets
Ideals: Gifted, Impeccable. Bonds: Guardian, Rich, Adventurer. Occupation: Body Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 4000 cp.
Namfoodle Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is wearing a long, black, dusty cloak. His skin is also unnaturally pale. His hair is short and white. His fierce amber eyes like to dwell on things.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Flattery will make him almost putty in your hands.
History: Sold as a small child to a slaver, Namfoodle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is wracked by social anxiety; and seeks redemption
Flaws: Ugly, Selfish, Mundane, Fearful. Bonds: Criminal record, Mentor. Occupation: Bowyer
Voice: Slow speaker
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 31000 sp. Amber (100 gp).
Srorthen Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tight fitting tan shirt and pants, and carries daggers. His crest is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Srorthen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern
Ideals: Fighting, Artistic. Bonds: Job, Adventurer, Criminal record. Occupation: Mortician
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 10 pp.
Barendd Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This western man wears a simple brown robe with green stripes complete with hood. His clothes are grease stained in places. He wears a colorful flower in his brown hair. His eyes are violet and he is always smoking a pipe.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Architect, his father struggled to pay the bills. Barendd was born on a far western forest where he grew up under the tutelage of his father, an expert Mercenary. He left for the west, certain he would find work there.
Motivation: Many illithids want him driven away; and he has a crush on the local architect
Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Immigrant, Attractive. Occupation: Mercenary
Voice: Voice breaks
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 300 gp.
Rathkran Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has dyed his greying blue crest a little too much giving a sharp blue color. He has gleaming, smiling gold eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age his mother died while driving off some orcs. His father being the stubborn sort decided to stay and helped train him in greataxe use. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Adventurer. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item.
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