Purson Art, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears white trousers with grey and green striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized topaz on his left hand. His red hair is kept up in a ponytail inside a feathered hat. He wears a mask on his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the south. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Flaws: Mundane, Racist. Bonds: Rich, Immigrant. Occupation: Layabout
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Tiefling, Neutral Good (CR 16)
Armor Class 11
Hit Points 74 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Gnome
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 800 pp. Citrine (20 gp). Aquamarine (1000 gp). Tiger eye turquoise (14 gp). Smoky quartz (20 gp). Hematite (14 gp). Deep blue spinel (1000 gp). Violet garnet (1000 gp). White pearl (90 gp). Malachite (14 gp). Lapis lazuli (14 gp). Deep green spinel (90 gp). Aquamarine (1000 gp). Obsidian (14 gp). Obsidian (14 gp). Tourmaline (90 gp). Onyx (20 gp). White pearl (90 gp). Aquamarine (1000 gp). Violet garnet (1000 gp). Amethyst (90 gp). Brown-green garnet (90 gp). Pink diamond (2000 gp). Banded agate (14 gp). Eye agate (14 gp).
Adelard Ramsey, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He likes to wear green tank tops with black pants, and his gloved hand is found clutching a sword. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Ugly, Insane, Antagonistic, Shy. Occupation: Soapmaker
Voice: Boston accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 90 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Auran, Sylvan, Ignan
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2900 gp. 1 Minor magic item. 1 Minor magic item.
Ahrim Harm, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His brown hair has been sun bleached extensively. This silver eyed northerner is not easily forgotten.
Personality: A skeptical and narcissistic man, Ahrim's first love is himself. His second love is also himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Ahrim was born the youngest of three triplets. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: An old rival family wants him found.
Ideals: Impeccable, Logical. Bonds: Family, Job. Occupation: Doctor
Voice: High pitched and raspy
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Gale Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a clover on it. His brown fur is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Stoic and calm, he prefers to meditate than take action. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Gale took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Disciplined, Gifted. Bonds: Rich, Attractive, Religious. Occupation: Barkeep
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Abyssal, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Bertram Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized opal on his left hand. His long brown hair reaches down to his waist. He is baby faced.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Tanner, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Disciplined. Bonds: Rich, Military, Family. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 64 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnome
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 110 pp. Fiery yellow corundum (400 gp).
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