Mantus Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a colorful flower in his blue hair. His red eyes are passionate and lively.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of northern immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants nothing more than to rejoin the army; and expand his business
Ideals: Extrovert. Bonds: Attractive, Immigrant, Job, Military. Occupation: Bounty Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 6)
Armor Class 11
Hit Points 44 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 19 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Infernal, Undercommon, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
Zephan Heal, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'11". He wears a weathered and beat up set of banded mail beneath an oversized brown coat, and his gloved hand is found clutching a glaive. His black hair is kept up in a ponytail inside a top hat. His white eyes dart from person to person to random spaces in the air.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zephan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Criminal record. Occupation: Actor
Voice: Indian accent
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Godfrey Everly, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and he perpetually has his sword ready. He has moderate length golden hair. His face is covered beneath a completely black helmet.
Personality: He dislikes all the random violence that takes place in the east. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Druid school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Pacifist, Gifted. Bonds: Religious. Occupation: Priest
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Terran, Aquan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Darkwood Shield.
Norman Osav, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Butcher does. He has done his best to style his auburn hair to look like a famous performer. His green eyes have a joyful gleam in them most of the time.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Norman is combative with any and all who dare try his patience in the slightest.
History: Born in the east his family was never financially stable. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Poor, Criminal record. Occupation: Butcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 55 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 7000 sp. 3 Holy water. 3 Holy water. 2 Antitoxin.
Aust Goltorah, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light green in addition to tight pants. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Aust hails from a village terrorized by gnolls. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.
Motivation: He is terrified, and will act out of fear; and to find somewhere to settle down
Flaws: Mundane, Fearful. Bonds: Poor, Slave, Enemies, Family. Occupation: Shepherd
Voice: Soft and mumbly
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Average lock. 1 Masterwork Thieves’ tools. 1 Hourglass.
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