Nykkan Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red crest. He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. He has a hunchback. He wears a small hat to hide his balding. His red eyes have a joyful gleam in them most of the time.
Personality: He has always had a great fascination with Dragonborn culture. He is lazy and tries to find solutions quickly.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He left for the north, certain he would find work there.
Motivation: A strong sense of loyalty to Dragonborn people; and he has money and likes to spend it
Ideals: Artistic. Flaws: Ugly, Racist, Lazy. Bonds: Rich, Immigrant. Occupation: Masseuse
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 11)
Armor Class 10
Hit Points 80 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Orc, Aquan
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 70 pp. Smoky quartz (80 gp). Blue quartz (10 gp). Red-brown spinel (100 gp). Aquamarine (1200 gp). Aquamarine (1200 gp). Coral (100 gp). Blue sapphire (900 gp). Alexandrite (1200 gp).
Roge Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of longswords on his belt, each one with a topaz on the hilt. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise blue. His teeth are white and perfect.
Personality: Prone to second guessing himself, he comes off as nervous. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a pair of adventurers, Roge grew up listening to his mother's many stories. Roge was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Attractive, Adventurer, Religious. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 148 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
Possessions: 1000 gp. Rock crystal (20 gp). Tiger eye turquoise (5 gp). Red spinel (50 gp). Red garnet (50 gp). White pearl (50 gp). Sard (20 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Patrick Copeland, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear grey clothing when he does not wear armor. He is an epitome of beauty. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a font of random trivia from the lore and stories he has discovered
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Patrick took refuge in the old dungeon and found the beat up spear and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A deep hatred of orcs; and he wants revenge against orcs
Ideals: Opinionated, Logical. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Dilettante
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Sylvan, Halfling, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp.
Rolen Chance, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a brown coat over a grey low-cut shirt, and a broad hat upon his head. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is black and curly. He is very pretty but has cold, dead eyes.
Personality: Calm and collected, he is a well trained Blacksmith. He is a font of random trivia from the lore and stories he has discovered
History: Rolen was born the youngest of three triplets. His family was turned out during the war. He and his family wandered west to less war torn lands. He has drifted from career to career and currently works as a Blacksmith.
Motivation: He is unsatisfied with his job; and his relatives are trying to arrange a marriage
Ideals: Logical. Flaws: PTSD. Bonds: Attractive, Job, Family. Occupation: Blacksmith
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp.
Pallabar Turen, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. His ears are large.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Pallabar grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.
Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark
Ideals: Fighting, Athletic, Joker. Flaws: Ugly. Bonds: Adventurer. Occupation: Crown-heir
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 29000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
