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Advanced [show]


Traubon Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. He has black hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A powerful brothel owner made him what he is. He found a children's book about a Dwarf Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Being a Doctor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he wants to meet his childhood hero

Ideals: Joker. Bonds: Attractive, Criminal record, Mentor, Adventurer. Occupation: Doctor

Voice: German accent

Attributes [hide]

Traubon Daerdahk, Male Dwarf Aristocrat 12
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 47 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)15 (+2) 16 (+3)9 (-1)
Skills Acrobatics +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +3

Possessions: Solid gold idol (800 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp).


Social Check DCs


Burgell Dunben, Male Gnome [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He very much looks the part of a Layabout. His whole body is exceptionally muscular. His white hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He plays an instrument quite well.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.

Motivation: To be a Bellfounder again.

Ideals: Artistic. Flaws: Shy, Fearful. Bonds: Job, Immigrant. Occupation: Layabout

Voice: Dutch accent

Attributes [hide]

Burgell Dunben, Male Gnome Sorcerer 2
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 15 (+2)12 (+1)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common, Gnome, Terran, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 310 gp.


Social Check DCs


Harvest Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a yellow and black robe with the hood down. He has a moderate pudge and is not very fit. His black fur is lengthy and is close to two feet long. This hazel eyed easterner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his mother was called into army service. He found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Flaws: Shy, Fearful. Bonds: Military, Adventurer, Religious. Occupation: Farmer

Voice: Sleepy voice

Attributes [hide]

Harvest Thunder, Male Tabaxi Expert 5
Medium (5'1") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 11 (+0)16 (+3)
Skills Investigation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Brass mug with jade inlays (400 gp). Old masterpiece painting (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Flaws: Antagonistic, Disease. Bonds: Slave, Enemies. Occupation: Sailor

Voice: Strong lisp

Attributes [hide]

Arnold Fasharash, Male Half-Elf Wizard 15
Medium (5'8") Half-Elf, Chaotic Good (CR 15)
Armor Class 12
Hit Points 53 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)9 (-1) 13 (+1)15 (+2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 7000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zaffrab Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Brewer does. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Zaffrab enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He then took over the family business and is one of the better Brewer for hire.

Motivation: To reunite with his absent father; and wants to work out more often

Ideals: Athletic. Flaws: Hedonist, Mundane. Bonds: Job, Family. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Zaffrab Tarkelby, Male Gnome Warlock 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 160 gp.


Social Check DCs

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