Warryn Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears rags and sports a simple walking cane. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and gray eyes are beguiling and draw you in.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his brother's freedom.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother
Ideals: Philantrophist, Impeccable. Bonds: Poor, Attractive, Family, Religious. Occupation: Ploughman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 8)
Armor Class 13
Hit Points 70 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Infernal, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 600 gp. Brown-green garnet (70 gp). Rhodochrosite (11 gp). Alexandrite (900 gp).
Moon Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak. His beige fur is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.
History: He was born in the east. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now spends his time doing works of charity.
Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him
Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Actor
Voice: Whispers
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 12)
Armor Class 15
Hit Points 68 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 14 (+2) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 17
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +9 / 3d10+5, Grapple +5
Possessions: 3000 gp. Rich purple corundum (1600 gp). Rose (70 gp). Hematite (16 gp). White opal (1600 gp). Deep blue spinel (1500 gp). Brown-green garnet (120 gp). Rhodochrosite (16 gp). Golden yellow topaz (1500 gp). Brown-green garnet (120 gp). Black pearl (1500 gp).
Soveliss Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a custom-built plate barding that's adorned with brown lining and desert motifs. With a patchy auburn beard and wild auburn hair. His fair skin shows little sign of his aristocratic breeding.
Personality: A skeptical and narcissistic man, Soveliss's first love is himself. His second love is also himself. He takes great joy in being the best Ruler in town.
History: Soveliss was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents enrolled him in a Paladin school at a young age so that he could practice his divine talents. He has worked as a Ruler like his mother before him.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Impeccable, Gifted. Bonds: Attractive, Job, Poor. Occupation: Ruler
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Celestial, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2200 sp. Amber (160 gp).
Bucklal Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a tan coat over a pastel low-cut shirt, and a feathered hat upon his head. His skin is also unnaturally pale. His tied-back hair is chestnut. He wears crescent spectacles with a black brim.
Personality: He is very quiet and rarely speaks above a whisper. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a desert tribe. After coming to the age of reason, Bucklal took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family, Nature. Occupation: Merchant
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Sammal Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he sports white clothing, slightly heavier than average wear. He wears a Stetson hat to hide his balding. He has gleaming, smiling red eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born the only child of a wealthy merchant. In his 15th year, his parents were killed by a brigands raid, leaving Sammal alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Shoemaker like his father before him.
Motivation: He wants to meet his childhood hero; and someone believes him a fraud
Ideals: Entrepeneur. Bonds: Job, In love, Enemies, Adventurer. Occupation: Shoemaker
Voice: Australian accent
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 500 gp.
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