Azaki Alfonso, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears violet cloth garments or leather armor. His blonde hair is cut jaggedly and amateurishly. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He is obsessed with his god.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He has taken up work as a Spice Merchant and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Money/treasure; and expand his business
Flaws: PTSD. Bonds: Attractive, Job, Religious, Rich. Occupation: Spice Merchant
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
Percival Trowbridge, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a red handlebar mustache and slicked back red hair. He has a tattooed face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: From birth he was tutored by a cruel and relentless mentor. He helped his father out around the business and became quite the natural. Recently he has begun working with bootleggers and crooks.
Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Insane. Bonds: Job, Enemies, Mentor, Criminal record. Occupation: Hunter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 72 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 18 (+4) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Aquan, Draconic
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1900 gp. Silver pearl (160 gp). Red-brown spinel (160 gp). Alexandrite (1000 gp). Golden pearl (160 gp). Star ruby (1600 gp). Golden pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Soveliss Nailo, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His silver hair is greasy and uncared for. His face is scarred and worn.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Money/treasure; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Mundane. Bonds: Criminal record, Rich. Occupation: Miller
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Nim Floshem, Male Elf [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants, and carries greataxes. He has wavy golden hair. His amber eyes are slightly larger than normal.
Personality: He will rave to anyone who will listen. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Nim was born in the east. At a young age he loved to build and create. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To unite with his sister; and he has money and likes to spend it
Ideals: Fighting, Persistence. Flaws: Insane. Bonds: Rich, Family. Occupation: Doctor
Voice: Speaks with a cold
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 gp. 1 Half-Plate.
Alberich Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a brown armored body suit, with a simple black line shooting up and back down. His tied-back hair is auburn. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: The child of southern immigrants he idolized his father. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well; and to unite with his brother
Flaws: Terse, PTSD. Bonds: Family, Immigrant. Occupation: Merchant
Voice: German accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 46 (8d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 1600 gp. A roughly beaten golden orb (160 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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