Ûggû Atterton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, black, dusty cloak. His hair is golden and very short. His eyes are likewise green. His teeth are white and perfect.
Personality: He is very quiet and rarely speaks above a whisper. He misses his home and complains about the freezing weather, even in summer.
History: The child of western immigrants he idolized his mother. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: An old rival family wants him found; and a deep hatred of gnolls
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Immigrant, Enemies, Family. Occupation: Guard
Voice: Hollow voice
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 9)
Armor Class 9
Hit Points 41 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 1900 gp. Tourmaline (70 gp). Jasper (70 gp). Malachite (14 gp). Zircon (70 gp). Azurite (14 gp). Rhodochrosite (14 gp).
Merihim Muse, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His white hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: He dislikes all the random violence that takes place in the east. He has a small toy that he constantly fidgets with.
History: Born in the east to a Doctor, Merihim learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his brother; and an old rival family wants him found
Ideals: Pacifist. Flaws: Ugly, Addict. Bonds: Job, Family. Occupation: Doctor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 19 (+4) | 19 (+4) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Ignan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Violet garnet (600 gp). Freshwater pearl (16 gp). 1 Minor magic item.
Nalral Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is kept up in a ponytail inside a deerstalker hat. His fair skin shows little sign of his aristocratic breeding.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He plays an instrument quite well.
History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has never given up on his dancing dream.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Doctor
Voice: Slurs words
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 4000 cp. Finely wrought small gold bracelet (10 gp). Carved bone or ivory statuette (10 gp). Solid gold idol (400 gp). 1 Masterwork Common Melee.
Two Llamas Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'7" and lanky with angular features, he is an attractive figure. He wears baggy green pantaloons and a brown scarf. His yellow fur is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 19)
Armor Class 12
Hit Points 146 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 21 (+5) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +8 / 5d8+2, Ranged +8 / 5d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 19 | 0 | 3 | 3 | 3 | 2 |
Possessions: 7000 gp. A pair of silk slippers encrusted with tiny pearls. (120 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Brass mug with jade inlays (400 gp). Gold cup set with emeralds (11000 gp). A silver and pearl hairclip (80 gp). A silver and pearl hairclip (80 gp). Fire opal pendant on a fine gold chain (700 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Jeweled electrum ring (6000 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A necklace of small pink pearls (6000 gp). Large well-done wool tapestry (400 gp). A silver and pearl hairclip (80 gp). Fire opal pendant on a fine gold chain (700 gp). Silver comb with moonstones (200 gp). Solid gold idol (400 gp). Jeweled anklet (1000 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Silver comb with moonstones (200 gp). Sapphire pendant on gold chain (1200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Jeweled anklet (1000 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Pallabar Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, yellow, dusty cloak. His brown hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of a Engraver, who enjoyed hunting, Pallabar was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Pallabar took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Joker. Flaws: Antagonistic. Bonds: Nature, Immigrant, Family. Occupation: Brewer
Voice: Sore throat, cough
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 22000 cp. Peridot (50 gp). Sard (50 gp). 1 Minor magic item.
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