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NPC Generator

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Advanced [show]


Ûkbûk Ridley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a logical person and will generally grow upset if things defy logic and science.

History: Ûkbûk was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He inherited the family business which he has now maintained for 3 years.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and to reunite with his old friends

Ideals: Logical. Bonds: Attractive, Family, Job, Adventurer. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Ûkbûk Ridley, Male Half-Orc Paladin 17
Medium (5'6") Half-Orc, Chaotic Good (CR 17)
Armor Class 14
Hit Points 100 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)11 (+0) 16 (+3)13 (+1)
Skills Intimidation +7, Investigation +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +10 / 5d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1702221

Possessions: 7000 gp. Finely wrought small gold bracelet (50 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Old masterpiece painting (700 gp). Sapphire pendant on gold chain (1700 gp). A necklace of small pink pearls (4000 gp). Golden circlet with four aquamarines (4000 gp). Gold music box (3000 gp). Brass mug with jade inlays (200 gp). A necklace of small pink pearls (4000 gp). Black velvet mask with numerous citrines (100 gp). An abacus with copper, silver and gold markers (100 gp). Sapphire pendant on gold chain (1700 gp). Sapphire pendant on gold chain (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Medium magic item.


Social Check DCs


Aust Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle, and is pretty ugly. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has a dull look in his blue eyes.

Personality: He can speak with the recently deceased. Flattery will make him almost putty in your hands.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants nothing more than to rejoin the army; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Military. Occupation: Fletcher

Voice: Mousy voice

Attributes [hide]

Aust Koehlanna, Male Elf Sorcerer 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)17 (+3) 15 (+2)14 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 400 gp. Eye agate (11 gp). Amethyst (150 gp). 1 Silver holy symbol. 1 Superior lock. 1 Superior lock.


Social Check DCs


Alberich Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his white hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He pushes his goals aggressively. He is also a coward if confronted.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world.

Ideals: Passionate, Logical. Flaws: Fearful, Insane. Bonds: Poor. Occupation: Sailor

Voice: Stutters

Attributes [hide]

Alberich Loderr, Male Dwarf Expert 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 10 (+0)16 (+3)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ozyman Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many white ritualistic tattoos. He wears a pastel tunic with white highlights, and long black pants that bunch up around his shoes. His hair is cut close to his head. His brown eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the south to a Scribe, Ozyman learned a great deal about his mother's area of expertise. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 9 years.

Motivation: Sabotage a competitor; and retire the richest man in the south

Ideals: Gifted, Entrepeneur. Flaws: Shy, Hedonist. Bonds: Job. Occupation: Scribe

Voice: Boston accent

Attributes [hide]

Ozyman Warmwater, Male Halfling Expert 8
Small (3'2") Halfling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 51 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills History +5, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 500 gp. Silver ewer (50 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item.


Social Check DCs


Stannor Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Sellsword uniform. His brown hair is matted, messy, and big. His gray eyes peer out from beneath his feathered brown hat.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the west to a Sellsword, Stannor learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has achieved small success as a Sellsword.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new sellsword responsibilities is difficult

Ideals: Athletic, Philantrophist. Flaws: Ugly, Cynical. Bonds: Job. Occupation: Sellsword

Voice: Pronounces difficult words wrong

Attributes [hide]

Stannor Nimblefingers, Male Halfling Adept 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 10 (+0)10 (+0)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs

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