Hunter Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears professional attire, he is not a threatening figure. His chestnut hair is heavily combed to the right. His green eyes are slightly larger than normal.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the east to a Mason, Hunter learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Mason for hire.
Motivation: Expand his business; and sabotage a competitor
Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Job. Occupation: Mason
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 700 sp.
Raam Fortune, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears a custom-built plate barding that's adorned with grey lining and desert motifs. He wears a wide-brimmed hat to cover his moderate length purple hair. He has several tiny ruby earrings on each ear.
Personality: Raam speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He plays an instrument quite well.
History: He was born blind and as such lacked many opportunities for work. Through the years after Raam was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Raam's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Impeccable, Artistic. Flaws: Disease, Antagonistic. Bonds: Rich. Occupation: Server
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Draconic, Giant, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Direcris Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He is typically in his Shipwright uniform. His crest is short and silver. His face is covered beneath a completely black helmet.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Direcris grew up listening to his mother's many stories. His childhood dream was to be a Miner, but he was a colossal failure. Being a Shipwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and balancing his hectic life and new shipwright responsibilities is difficult
Ideals: Logical. Bonds: Job, Criminal record, Adventurer. Occupation: Shipwright
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Halfling, Infernal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp.
Sweet Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length gray fur. His blue eyes peer out from beneath his small brown hat.
Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.
Motivation: Expand his business.
Bonds: Job, Rich, Nature. Occupation: Fortune-teller
Voice: Smoker's lung
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 115 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +6
Possessions: 500 gp. Carved bone or ivory statuette (100 gp). Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bhevek Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. His hair is red and curly. His eyes are likewise gray. His teeth are white and perfect.
Personality: He acts crazy and hedonistic. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Cartwright like his father before him.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Gifted. Flaws: Hedonist, Mundane. Bonds: Attractive, Job. Occupation: Cartwright
Voice: French accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 23 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 9 (-1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 900 gp. Blue sapphire (1400 gp). Iolite (60 gp). White pearl (120 gp). Pink pearl (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!