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Krimmon Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears professional attire. He is physically well-built. His brown hair is heavily combed to the left. He has hazel eyes and a green hat with a grey feather.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He enjoys reading and quiet.

History: Krimmon was born the youngest of three triplets. When Krimmon reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Family, Military. Occupation: Sellsword

Voice: Pronounces difficult words wrong

Attributes [hide]

Krimmon Tallfellow, Male Halfling Barbarian 16
Small (3'0") Halfling, Chaotic Good (CR 16)
Armor Class 14
Hit Points 112 (16d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 12 (+1)17 (+3)
Skills Arcana +7, Athletics +6
Senses Passive Perception 11
Languages Common, Halfling, Auran, Aquan
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +6

Possessions: 900 pp. An abacus with copper, silver and gold markers (80 gp). Solid gold idol (1000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). A small bag of saffron. (20 gp). Cloth of gold vestments (80 gp). Gold and ruby ring (12000 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). Gold and topaz bottle stopper cork (300 gp). Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (1800 gp). Solid gold idol (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Fire opal pendant on a fine gold chain (1500 gp). Silver comb with moonstones (600 gp). Gold and topaz bottle stopper cork (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Jeweled gold crown (2000 gp).


Social Check DCs


Alberich Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'2" and likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length golden hair. His brown eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Alberich is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted necromantic powers by his dying brother.

Motivation: Someone believes him a fraud; and to reunite with his absent mother

Ideals: Gifted. Flaws: Mundane. Bonds: Family, Military, Enemies. Occupation: Performer

Voice: Slow speaker

Attributes [hide]

Alberich Goblinbane, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 400 sp.


Social Check DCs


Fargrim Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a yellow vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his chestnut hair in a flapper bob. His eyes are gray and beady.

Personality: Abrasive and pushy, he has a hard time making friends. He would rather hide behind his crafts than deal with other people.

History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal dancing training, and achieved minor success. After a long history of fighting, Fargrim and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Ugly, Antagonistic, Shy. Occupation: Bellfounder

Voice: Nasally tone

Attributes [hide]

Fargrim Strongheart, Male Dwarf Adept 5
Medium (3'11") Dwarf, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tûmûg Northcott, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears blue leather gloves, a blue jacket, and tight pants. He has done his best to style his silver hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Further he is a bit of a stoner and is frequently out of it.

History: Born to a Ploughman, his father struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Addict. Bonds: Poor, Job, Religious. Occupation: Unemployed

Voice: Farmer accent

Attributes [hide]

Tûmûg Northcott, Male Half-Orc Barbarian 3
Medium (6'2") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)9 (-1) 17 (+3)15 (+2)
Skills Investigation +1
Senses Passive Perception 13
Languages Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. Red-brown spinel (130 gp). Rich purple corundum (900 gp). Tourmaline (130 gp).


Social Check DCs


Anthony Graham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tan costume with the symbols of the four houses of cards on his torso. His long black hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Ideals: Gifted. Bonds: Attractive, Nature, Family. Occupation: Herbalist

Voice: Slow speaker

Attributes [hide]

Anthony Graham, Male Human Warrior 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)14 (+2) 15 (+2)12 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 140 gp.


Social Check DCs

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