Tarhun Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses well, wearing red shirts, loose pants, and blazers most of the time. His white crest is smooth and relatively long. His eyes are likewise red.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Navigator profession.
History: Tarhun was born with his father's beautiful face. His childhood dream was to be a Navigator, but he was a colossal failure. He tends to his Laborer job now, and dutifully fulfills any obligations he has.
Motivation: To clean up the streets; and wants to open a new tavern
Flaws: Shy. Bonds: Attractive, Job, Guardian. Occupation: Laborer
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 6)
Armor Class 11
Hit Points 39 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven, Ignan, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 300 gp. Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver comb with moonstones (700 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). 1 Minor magic item.
Aelar Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a black tunic with pastel highlights, and long white pants that bunch up around his shoes. His golden hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the south to a Detective, Aelar learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has passion for adventuring and risk; and many goblins want him driven away
Ideals: Joker. Flaws: Ugly. Bonds: Job, Adventurer, Criminal record, Enemies. Occupation: Detective
Voice: Low range voice
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 5)
Armor Class 14
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Mûglûk Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'9" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is chestnut, silky, and of moderate length. This violet eyed northerner is not easily forgotten.
Personality: He likes to make people angry or surprised. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Mûglûk was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Cook kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Poor, Criminal record. Occupation: Cook
Voice: Squeaky
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Bullseye lantern. 1 Simple lock. 1 Masterwork manacles.
Kipper Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: 3'7" and muscular, this northern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his golden hair in a pixie cut. He has a dull look in his green eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for him, and Kipper does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He seems to be bored by most things.
Ideals: Entrepeneur, Athletic. Flaws: Mundane, Depressed. Bonds: Military. Occupation: Herbalist
Voice: Old Prospector
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30 gp. Jet (110 gp). 1 Masterwork Thieves’ tools.
Uraim Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is lengthy. His brown eyes are passionate and lively.
Personality: This man loves poetry and to teach people poetry more than just about anything. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Uraim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He has worked as a Tailor like his father before him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a mayor again
Ideals: Artistic, Fighting. Bonds: Poor, Job. Occupation: Tailor
Voice: Voice breaks
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 11)
Armor Class 11
Hit Points 94 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 19 (+4) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (100 gp). Fire opal pendant on a fine gold chain (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp).
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