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NPC Generator

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Tricking Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a yellow costume with the symbols of the four houses of cards on his torso. He sports a flattop fur cut. His blue eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Tricking isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Bonds: Nature, Rich, Job. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tricking Thundercloud, Male Tabaxi Cleric 5
Medium (6'10") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)16 (+3) 15 (+2)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Infernal, Terran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naal Amastacia, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his silver hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He receives visions of the future at random moments

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of specialists.

Motivation: His relatives are trying to arrange a marriage; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Secretive. Bonds: Poor, Immigrant. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Naal Amastacia, Male Elf Sorcerer 2
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)15 (+2) 15 (+2)15 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Infernal, Gnome
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 300 sp. Azurite (4 gp). Tiger eye turquoise (4 gp). Banded agate (4 gp). 1 Masterwork Common Melee.


Social Check DCs


Dustin Heiser, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears black painted combat armor at almost all times. He keeps his auburn hair in a pixie cut. His thin eyebrows rest above his beady amber eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dustin Heiser, Male Human Bard 8
Medium (5'2") Human, True Neutral (CR 8)
Armor Class 9
Hit Points 56 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)16 (+3) 13 (+1)14 (+2)
Skills Performance +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll, Halfling
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and a wedding ring on his right hand. He has a long golden beard with little hanging trinkets. His gray eyes dart from person to person.

Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He misses his home and complains about the freezing weather, even in summer.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Kelter was left his father's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 3 years.

Motivation: He is greedy.

Bonds: Rich, In love, Job, Immigrant, Military. Occupation: Map Maker

Voice: Boston accent

Attributes [hide]

Kelter Warmwater, Male Halfling Sorcerer 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 33 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)17 (+3) 15 (+2)9 (-1)
Skills Arcana +6, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Elven, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is physically well-built. He has moderate length red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: While he acts the brute, he is far gentler than he would appear. Around other people he will do his best to conceal his emotions and appear jolly.

History: Charles was born in the west. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Persistence, Logical. Flaws: Shy. Bonds: Attractive. Occupation: Hunter

Voice: Prounounces S like Z

Attributes [hide]

Charles Conway, Male Half-Elf Aristocrat 2
Medium (5'5") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 15 (+2)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1900 sp. Smoky quartz (50 gp). Silver pearl (90 gp). 1 Climber’s kit.


Social Check DCs

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