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Advanced [show]


Ahrim Gift, Male Tiefling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries a battered scimitar and tarnished whip as well. He wears a wide-brimmed hat to cover his moderate length red hair. His eyes are black.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Baker business.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Ahrim and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Religious. Occupation: Baker

Voice: American accent

Attributes [hide]

Ahrim Gift, Male Tiefling Paladin 17
Medium (6'2") Tiefling, Neutral Good (CR 17)
Armor Class 11
Hit Points 94 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 13 (+1)16 (+3)
Skills Investigation +8, Stealth +7
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day150222

Possessions: 4000 gp. Star rose quartz (30 gp). Chrysoberyl (110 gp). Blue-white diamond (2000 gp). Deep green spinel (110 gp). Rich purple corundum (400 gp). Deep blue spinel (500 gp). Moss agate (15 gp). Azurite (15 gp). Fiery yellow corundum (400 gp). Moss agate (15 gp). Bloodstone (30 gp). Obsidian (15 gp). Chrysoprase (30 gp). Aquamarine (500 gp). Moonstone (30 gp). Amethyst (110 gp). Banded agate (15 gp). Sard (30 gp). Moonstone (30 gp). Moonstone (30 gp).


Social Check DCs


Hugh Watson, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of strength around his neck, and a shortbow on his belt. He wears his black hair down. His blue eyes lackadaisically let the world flow into them.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Hugh lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with his absent mother; and regain custody of his daughter

Ideals: Fighting, Athletic. Flaws: Secretive. Bonds: Religious, Family. Occupation: Seamstress

Voice: Creaky witch voice

Attributes [hide]

Hugh Watson, Male Human Aristocrat 11
Medium (6'6") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 38 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Arcana +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 2000 gp. Tourmaline (160 gp). Eye agate (14 gp). Pink pearl (160 gp). Star ruby (800 gp). 1 Minor magic item.


Social Check DCs


Broce Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His hair is red and curly. His fierce blue eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist. Flaws: Disease. Bonds: In love, Military, Criminal record. Occupation: Shipwright

Voice: Sore throat, cough

Attributes [hide]

Broce Fabblestabble, Male Gnome Aristocrat 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)9 (-1) 15 (+2)14 (+2)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Krimmon High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This northern man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his warhammer. His clothes are grease stained in places. His long blonde hair reaches down to his waist. His fierce green eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. He believes the world needs to unite to get rid of giants once and for all.

History: Krimmon hails from a village terrorized by giants. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by giants. Krimmon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Wants to have a good time and be beloved; and many giants want him driven away

Ideals: Optimist. Bonds: Poor, Immigrant, Enemies. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Krimmon High-hill, Male Halfling Ranger 16
Small (3'4") Halfling, Neutral Evil (CR 16)
Armor Class 12
Hit Points 122 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)10 (+0) 16 (+3)16 (+3)
Skills Animal Handling +8, Survival +8
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602211

Possessions: 9000 gp. Lapis lazuli (5 gp). Chrysoberyl (50 gp). Smoky quartz (40 gp). Lapis lazuli (5 gp). Tiger eye turquoise (5 gp). Bloodstone (40 gp). Deep blue spinel (900 gp). Red spinel (50 gp). 1 Medium magic item.


Social Check DCs


River Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a red suit. He carries with him a set of rapiers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has wavy black fur. His yellow eyes peer out from beneath his wide-brimmed red hat.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. River is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to loving parents in a slum to the east. He dropped out of school before completing his studies. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Optimist, Logical. Bonds: Family, Poor. Occupation: Actor

Voice: Speaks with squeezed throat

Attributes [hide]

River Of Storm, Male Tabaxi Fighter 6
Medium (5'6") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)8 (-1) 17 (+3)16 (+3)
Skills Investigation +2, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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