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NPC Generator

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Advanced [show]


Seven In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. His red fur is heavily combed to the left. This blue eyed southerner is not easily forgotten.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Family, In love. Occupation: Guard

Voice: Eastern European accent

Attributes [hide]

Seven In Woods, Male Tabaxi Warrior 13
Medium (5'3") Tabaxi, Neutral Good (CR 13)
Armor Class 10
Hit Points 69 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)18 (+4) 14 (+2)15 (+2)
Skills Medicine +6, Religion +8
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Elven, Giant
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3

Possessions: 2000 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Jeweled anklet (2000 gp). Old masterpiece painting (2300 gp). Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). 1 Minor magic item.


Social Check DCs


Gildmak Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He is bristling with hidden weapons, mostly pickaxes and clubs. His auburn hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with his god.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken as a slave by a traveling circus and forced to perform He was granted divine powers by his dying brother.

Motivation: His religion dominates his actions; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Criminal record, Religious, Slave. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

Gildmak Brightmoon, Male Halfling Ranger 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)15 (+2) 13 (+1)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling, Giant, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 60 pp.


Social Check DCs


Wymar Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man is dressed in an above average manner. He wears his black hair up in a very large beehive style do. His eyes, though not visible through his cowl, are gray.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a forest tribe. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Logical. Bonds: Attractive, Poor, Nature. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Wymar Othronus, Male Half-Elf Fighter 15
Medium (5'10") Half-Elf, Chaotic Good (CR 15)
Armor Class 11
Hit Points 92 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Nature +7, Survival +5
Senses Passive Perception 10
Languages Common, Elven, Giant, Aquan
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3

Possessions: 300 pp. Lapis lazuli (7 gp). Eye agate (7 gp). Red spinel (140 gp). Rhodochrosite (7 gp). Rhodochrosite (7 gp). Rose (50 gp). Hematite (7 gp). Aquamarine (700 gp). Violet garnet (700 gp). Aquamarine (700 gp). 1 Medium magic item.


Social Check DCs


Sapply Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He likes to wear yellow tank tops with blue pants. He is bald on top and has large white tufts of hair around his ears. This hazel eyed easterner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Ugly, Addict, Impulsive. Bonds: Mentor, Job. Occupation: Mercenary

Voice: Jamaican accent

Attributes [hide]

Sapply Timbers, Male Gnome Paladin 3
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)16 (+3) 10 (+0)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Terran, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. Bloodstone (70 gp).


Social Check DCs


Ahrim Harmony, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long silver hair is drawn into a two foot long braid. His half smiles and red eyes are beguiling and draw you in.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Ahrim was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Meet up once more with his childhood friend.

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Poor, Adventurer. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Ahrim Harmony, Male Tiefling Adept 8
Medium (5'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)19 (+4) 14 (+2)14 (+2)
Skills Nature +7, Stealth +3
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Infernal, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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