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NPC Generator

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Advanced [show]


Great Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a robe, a symbol of luck around his neck, and a spear on his belt. His orange fur has been sun bleached extensively. He is baby faced.

Personality: He is a hateful person. He taunts others and blames them for his problems. Great is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.

Motivation: Doesn't want to be a Fisher and was forced into it by his family.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Family, Military. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Great Of Snakes, Male Tabaxi Barbarian 7
Medium (6'1") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 49 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 11 (+0)11 (+0)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. Eye agate (11 gp). Iolite (20 gp). Brown-green garnet (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Himo Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in earthy colors with a grey and black handkerchief worn on his left side. His black hair is lengthy. His blue eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Himo was born the youngest of three triplets. A freak accident while working with his Locksmith mother left him crippled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Map Maker

Voice: Forgets to breathe while speaking

Attributes [hide]

Himo Wasanthi, Male Half-Elf Wizard 2
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 170 gp.


Social Check DCs


Dazzazn Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his violet robe. He carries with him a set of greataxes on his belt, each one with a topaz on the hilt. His brass crest is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his mother. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dazzazn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Fighting, Passionate. Flaws: Ugly, Insomniac, Fearful. Occupation: Tanner

Voice: Complex vocabulary, royal

Attributes [hide]

Dazzazn Akambherylliax, Male Dragonborn Fighter 9
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 65 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)11 (+0) 14 (+2)16 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 5000 sp. Deep green spinel (50 gp). Chalcedony (40 gp). Rhodochrosite (13 gp). Chalcedony (40 gp). Rhodochrosite (13 gp). Red spinel (50 gp). White pearl (50 gp). Sardonyx (40 gp).


Social Check DCs


Diggory Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fancy brown suit. He wears a colorful flower in his auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A deeply religious man he believes everything happens for a reason. He believes the world needs to unite to get rid of drow once and for all.

History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Days after completing his studies, news broke out that his hometown was attacked by drow. Diggory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions

Flaws: Disease, Insane. Bonds: Attractive, Religious, Enemies, Family. Occupation: Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Diggory Ofandrus, Male Half-Elf Aristocrat 11
Medium (5'4") Half-Elf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 54 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)10 (+0) 13 (+1)13 (+1)
Skills Arcana +4, Insight +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 1400 gp. Finely wrought small gold bracelet (70 gp). A silver and pearl hairclip (70 gp). Gold dragon comb with red garnet eye (1000 gp). Silver comb with moonstones (100 gp). Jeweled anklet (3000 gp). Jeweled anklet (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kerkad Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. His white crest is braided into rings. He has gleaming, smiling gold eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Rich, Adventurer, Immigrant. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Kerkad Wystongjiir, Male Dragonborn Paladin 6
Medium (6'7") Dragonborn, Chaotic Good (CR 6)
Armor Class 12
Hit Points 27 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)13 (+1) 18 (+4)17 (+3)
Skills Athletics +5, Medicine +7
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 50 pp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Large well-done wool tapestry (500 gp).


Social Check DCs

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