Theobald Davenport, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple black robe with tan stripes complete with hood. He wears his red hair up in a very large beehive style do. He has gleaming, smiling amber eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Gifted, Logical. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 6)
Armor Class 9
Hit Points 8 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 8 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 400 gp. Jade (150 gp). Alexandrite (1400 gp). Jasper (50 gp). Chalcedony (50 gp). 1 Minor magic item.
Dimble Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Beggar business.
History: Born in the west to a Beggar, Dimble learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He got away from his former life and has fallen to alcoholism.
Motivation: He is content; and to clean up the streets
Ideals: Persistence. Flaws: Addict, Mundane. Bonds: Guardian, Job. Occupation: Beggar
Voice: Switch between two voices
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Thieves’ tools.
Fragrant Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear tan clothing when he does not wear armor. His fur is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is the product a well kept family trust fund and as such has never really known need. He moved out east to avoid the crime he committed. He now mingles about in high society.
Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out
Flaws: Sensitive. Bonds: Immigrant, Adventurer, Rich, Criminal record, Slave. Occupation: Barkeep
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Burto TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright yellow suits and hats. He wears a colorful flower in his golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Family. Occupation: Mayor
Voice: Jamaican accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 5)
Armor Class 15
Hit Points 34 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Giant
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +7
Possessions: 100 gp. Fiery yellow corundum (500 gp). Moss agate (7 gp). Carnelian (50 gp). 1 Minor magic item.
Zedaar Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a brown and green handkerchief worn on his right side. He is muscular with a powerful set of arms. His red crest is still thick. His skin is flawless and his red eyes scan people very quickly.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: His father raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his sister; and regain custody of his daughter
Ideals: Artistic. Flaws: Cynical. Bonds: Attractive, Family, Nature, Religious. Occupation: Bricklayer
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 13
Hit Points 90 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1900 gp. Brass mug with jade inlays (500 gp).
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