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NPC Generator

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Advanced [show]


Kipper Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He wears professional attire. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is calm most of the time but flees social interaction. He is lazy and tries to find solutions quickly.

History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Fisher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Flaws: Shy, Lazy. Bonds: Attractive, Military, Family. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Kipper Nackle, Male Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 50 gp.


Social Check DCs


Gerald Richie, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes, though not visible through his cowl, are blue.

Personality: His tongue was cut out and he uses sign language. He also is a firm believer in the manly ideal.

History: He got into the Dyer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He now owns his own business.

Motivation: He loathes his own lifestyle; and further expansion of business

Flaws: Ugly, Disease, Impulsive, Depressed. Bonds: Poor, Job. Occupation: Dyer

Voice: Soft and melodious

Attributes [hide]

Gerald Richie, Male Human Wizard 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)12 (+1) 15 (+2)12 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 400 gp. Sapphire pendant on gold chain (900 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Curran Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a fancy white suit. Beneath his clothing is a huge mess of scar tissue. He wears his auburn hair down. His eyes, though not visible through his cowl, are violet.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Miner for hire.

Motivation: Many orcs want him driven away; and he is unsatisfied with his job

Ideals: Artistic. Bonds: Attractive, Slave, Family, Job, Enemies. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Curran Smoothhands, Male Halfling Wizard 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 20 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dworic Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tight fitting brown shirt and pants. He has dyed his greying golden hair a little too much giving a sharp golden color. He is baby faced.

Personality: Dworic is depressed about a lot of things. He tends to be a nihilist. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He became a Carpenter soon after.

Motivation: To be a Miner again; and he'd like to take his coworkers down a peg

Ideals: Athletic, Justice, Gifted. Flaws: Depressed. Bonds: Job. Occupation: Carpenter

Voice: Laughs frequently while speaking

Attributes [hide]

Dworic Strongheart, Male Dwarf Ranger 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)11 (+0) 8 (-1)11 (+0)
Skills Deception +2, Nature +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2 Smokesticks.


Social Check DCs


Immeral Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He likes to wear white tank tops with black pants. His hair, while still mostly chestnut, has prominent grey streaks. His gray eyes are slightly larger than normal.

Personality: He is irascible and easily irritated. He plays an instrument quite well.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Through the years after Immeral was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Immeral's mother didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and sabotage a competitor

Ideals: Artistic. Flaws: Antagonistic. Bonds: Religious, Job, Enemies. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Immeral Hildenman, Male Half-Elf Druid 5
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Intimidation +5, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 5000 sp.


Social Check DCs

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