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NPC Generator

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Advanced [show]


Nicholas Radcliffe, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a trident on his belt. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a skull on it. He sports a flattop hair cut. His eyes are violet and catlike.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nicholas is combative with any and all who dare try his patience in the slightest.

History: He was born in the east. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels kind of lost in life; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Immigrant, Religious. Occupation: Interpreter

Voice: Draws out vowels

Attributes [hide]

Nicholas Radcliffe, Male Half-Elf Barbarian 5
Medium (5'4") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4

Possessions: 400 gp. Silver comb with moonstones (400 gp). Large well-done wool tapestry (100 gp). Embroidered and bejeweled glove (1000 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ar-Beka Badger, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. He is bristling with hidden weapons, mostly shortbows and nunchakus. He has a very tight haircut. He has a tattooed face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Healer arts, while his mother instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Since then, he has sought to make the best of life.

Motivation: He is a bit of a kleptomaniac.

Ideals: Optimist. Flaws: Impulsive. Bonds: Criminal record, Rich. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Ar-Beka Badger, Male Half-Orc Monk 7
Medium (5'11") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)10 (+0) 17 (+3)15 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Thomas Conway, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky black painted plate armor. He is muscular with a powerful set of arms. He wears a broad hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Thomas was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He's since become an addict/alcoholic.

Motivation: Human compassion; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: Addict, Racist. Bonds: Slave. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Thomas Conway, Male Human Aristocrat 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)11 (+0) 18 (+4)13 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp. Chrysoberyl (50 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Nadarr Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. He wears his copper crest up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: Wants to open a new tavern; and a deep hatred of gnolls

Flaws: Insomniac. Bonds: Attractive, Job, Religious, Enemies. Occupation: Spy

Voice: High pitched, excited

Attributes [hide]

Nadarr Nemmonis, Male Dragonborn Ranger 14
Medium (6'4") Dragonborn, Neutral Good (CR 14)
Armor Class 10
Hit Points 85 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 14 (+2)17 (+3)
Skills Performance +8, Stealth +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: 2000 gp. Gold cup set with emeralds (11000 gp). Silver chalice with lapis lazuli gems (50 gp). Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (1100 gp). Gold music box (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Large well-done wool tapestry (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Solid gold idol (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Embroidered and bejeweled glove (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dabbledob Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. He has moderate length silver hair. His eyes are green and catlike.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Dabbledob hails from a village terrorized by goblins. Dabbledob was born on a far western desert where he grew up under the tutelage of his mother, an expert Gardener. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and a deep hatred of goblins

Ideals: Artistic. Bonds: Attractive, Enemies, Immigrant. Occupation: Gardener

Voice: Soft and mumbly

Attributes [hide]

Dabbledob Scheppen, Male Gnome Paladin 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)14 (+2) 8 (-1)15 (+2)
Skills Perception +1, Religion +4
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Giant
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Brass mug with jade inlays (300 gp). 1 Masterwork Common Melee.


Social Check DCs

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