Dayereth Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is long and unkept. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily eccentric. He is a great chef.
History: He is the product a well kept family trust fund and as such has never really known need. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Retire the richest man in the east; and he is greedy
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Scribe
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 24 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Druidic, Giant
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +4
Possessions: 100000 cp. Deep blue spinel (600 gp). Banded agate (7 gp). Coral (110 gp). Citrine (60 gp). Golden yellow topaz (600 gp).
Gunter Rayden, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His silver hair is lengthy and is close to two feet long. His eyes are gray and beady.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gunter took refuge in the old dungeon and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Courier
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 55 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Auran, Draconic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1800 gp.
Gruk Clinton, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing the road beaten gear of a warrior, and a wedding ring on his left hand. His chestnut hair is styled in orderly dreadlocks. His hazel eyes peer out from beneath his broad black hat.
Personality: This man loves writing and to teach people writing more than just about anything. He enjoys reading and quiet.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Over the years he perfected his riding and shooting skills. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Artistic, Logical, Gifted. Bonds: In love, Nature. Occupation: Layabout
Voice: Scandinavian accent
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 8)
Armor Class 11
Hit Points 32 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.
Cairn Art, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'8" and tends to wear a large black jacket. His left leg appears badly burned and disfigured. His hair is cut close to his head. His eyes, though not visible through his cowl, are white.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is an amazing painter.
History: His parents moved while he was still in utero so he is the first generation to be born here. Cairn was born on a far western plains where he grew up under the tutelage of his mother, an expert Cartwright. He then took over the family business and is one of the better Cartwright for hire.
Motivation: He has decided he is irredeemable; and sabotage a competitor
Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Job, Criminal record. Occupation: Cartwright
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 50 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 300 gp. Jet (150 gp).
River Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Engraver. He wears his brown fur up. His eyes, though not visible through his cowl, are amber.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. After a long history of fighting, River and his spouse have recently divorced.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Opinionated. Flaws: Shy, Antagonistic. Bonds: Nature, Adventurer. Occupation: Engraver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 16000 cp.
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Their contribution stands as a beacon of hope for all adventurers!