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NPC Generator

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Advanced [show]


Gerard Clayden, Male Human [Permalink]

Personal [hide]

Description: This western man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He enjoys reading and quiet.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the west, certain he would find work there.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical. Flaws: Addict. Bonds: Poor, Immigrant, Mentor. Occupation: Laborer

Voice: Mousy voice

Attributes [hide]

Gerard Clayden, Male Human Commoner 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills History +4, Stealth +3
Senses Passive Perception 11
Languages Common, Terran, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Fulbar Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his white hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He is calm most of the time but flees social interaction. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has recently gotten a pet goose that steals things from people.

Motivation: To reunite with his absent mother; and seeks redemption

Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Criminal record, Family. Occupation: Crown-heir

Voice: Ums and uhs a lot

Attributes [hide]

Fulbar Nimblefingers, Male Halfling Adept 9
Small (2'11") Halfling, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 56 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)17 (+3) 14 (+2)14 (+2)
Skills Acrobatics +5, Arcana +6
Senses Passive Perception 12
Languages Common, Halfling, Elven, Ignan, Auran
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 2000 gp. Lapis lazuli (7 gp). Aquamarine (300 gp). Aquamarine (300 gp). Black opal (1100 gp). 1 Minor magic item.


Social Check DCs


Umpen Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'3" and is well dressed, constantly wearing a blue suit, brown shirt, and red tie. His auburn hair is cut short with large spiked bangs in the front. His violet eyes dart from person to person to random spaces in the air.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Umpen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Umpen decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Insomniac, Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Barrister

Voice: Sore throat, cough

Attributes [hide]

Umpen Tarkelby, Male Gnome Monk 14
Small (3'3") Gnome, Neutral Evil (CR 14)
Armor Class 10
Hit Points 107 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)17 (+3) 12 (+1)13 (+1)
Skills Deception +6, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Celestial, Druidic
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1

Possessions: 1 Medium magic item.


Social Check DCs


Abad Poetry, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his silver hair up. His red eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Abad lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was granted druidic powers by his dying sister.

Motivation: He has comitted a past crime that haunts him to this day; and find a way to reverse the transformation of his sister

Ideals: Joker, Gifted. Bonds: Rich, Family, Criminal record. Occupation: Herbalist

Voice: Laughs frequently while speaking

Attributes [hide]

Abad Poetry, Male Tiefling Warrior 15
Medium (6'0") Tiefling, True Neutral (CR 15)
Armor Class 12
Hit Points 73 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 15 (+2)13 (+1)
Skills Investigation +7, Survival +7
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 2000 gp. Freshwater pearl (16 gp). Zircon (30 gp). White opal (1200 gp). Tourmaline (120 gp). Alexandrite (1000 gp). Deep green spinel (120 gp). Rose (30 gp). Rhodochrosite (16 gp). Hematite (16 gp). Coral (120 gp). Carnelian (30 gp).


Social Check DCs


Boddynock Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, but even with his fine clothing he looks run-down. He wears his brown hair down. His brown eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born into a rich family. After coming to the age of reason, Boddynock took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and he has money and likes to spend it

Ideals: Philantrophist, Gifted. Bonds: Rich, Job. Occupation: Brewer

Voice: Mousy voice

Attributes [hide]

Boddynock Miggledy, Male Gnome Fighter 12
Small (3'6") Gnome, Lawful Good (CR 12)
Armor Class 12
Hit Points 101 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills History +6, Survival +5
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee +2 / 3d10-2, Ranged +5 / 3d10+1, Grapple +1

Possessions: 4000 gp. A miniature golden chest with tiny emeralds lining the top (60 gp). Jeweled gold crown (5000 gp). Jeweled electrum ring (5000 gp). Brass mug with jade inlays (100 gp). Old masterpiece painting (2200 gp). Silver comb with moonstones (800 gp). Solid gold idol (500 gp). Solid gold idol (500 gp).


Social Check DCs

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