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Advanced [show]


Gerbo Pingun, Male Gnome [Permalink]

Personal [hide]

Description: 3'7" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. He wears his silver hair up in a very large beehive style do. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He then took over the family business and is one of the better Marshal for hire.

Motivation: To be a Barrister again.

Flaws: Antagonistic, Impulsive, Mundane. Bonds: Attractive, Job. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Gerbo Pingun, Male Gnome Adept 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)18 (+4) 13 (+1)12 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Auran, Elven, Gnoll, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 600 gp. Aquamarine (1200 gp). Blue sapphire (400 gp). Bloodstone (70 gp). Freshwater pearl (6 gp).


Social Check DCs


Charles Bradly, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His chestnut hair and beard is wavy and long. His violet eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: When he was but 6 years old his parents immigrated from the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Impeccable. Bonds: Poor, Religious, Immigrant, Family, Adventurer. Occupation: Soapmaker

Voice: Low range voice

Attributes [hide]

Charles Bradly, Male Human Cleric 11
Medium (6'4") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 41 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)17 (+3) 15 (+2)10 (+0)
Skills History +7, Religion +7
Senses Passive Perception 12
Languages Common, Giant, Terran, Gnome
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 2600 gp. 1 Minor magic item.


Social Check DCs


Halander Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. His brown hair has been sun bleached extensively. His green eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Since then, he has sought to make the best of life.

Motivation: Revenge; and wants to have a good time and be beloved

Ideals: Artistic, Optimist. Flaws: Insane. Bonds: Criminal record, Enemies. Occupation: Server

Voice: Sore throat, cough

Attributes [hide]

Halander Jamjar, Male Halfling Druid 11
Small (2'11") Halfling, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 95 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +7, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 130 pp. Rock crystal (70 gp). Hematite (6 gp). Freshwater pearl (6 gp). Pink pearl (110 gp). 1 Minor magic item.


Social Check DCs


Art Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is bristling with hidden weapons, mostly greatswords and quarterstaffs. His broad hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Art enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the west to a Sculptor, Art learned a great deal about his mother's area of expertise. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Flaws: Ugly, Hedonist. Bonds: Criminal record, Job. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Art Peak, Male Tabaxi Rogue 17
Medium (6'1") Tabaxi, Neutral Evil (CR 17)
Armor Class 14
Hit Points 111 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +7, Deception +8
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +10 / 5d4+4, Grapple +4

Possessions: 7000 gp. Rock crystal (40 gp). Violet garnet (600 gp). Blue quartz (6 gp). Lapis lazuli (6 gp). Silver pearl (110 gp). Black pearl (600 gp). Pink diamond (5000 gp). Black pearl (600 gp). Star ruby (600 gp). Jet (110 gp). Golden pearl (110 gp). Hematite (6 gp). Alexandrite (600 gp). Bloodstone (40 gp). Red-brown spinel (110 gp). Banded agate (6 gp). Malachite (6 gp). Violet garnet (600 gp). Tiger eye turquoise (6 gp). Chrysoprase (40 gp). Fiery yellow corundum (600 gp). Malachite (6 gp). Eye agate (6 gp). Hematite (6 gp). Deep blue spinel (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Koeth Zhanini, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born the only child of a wealthy merchant. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Criminal record. Occupation: Roofer

Voice: Booming voice

Attributes [hide]

Koeth Zhanini, Male Half-Elf Monk 1
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2

Possessions: 40 gp.


Social Check DCs

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