Edge Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears tight fitting clothing which further accentuates his frame. He keeps his brown fur in a flapper bob. His amber unseeing eyes seem to look past you.
Personality: Calm and collected, he is a well trained Glassblower. A true patriot, Edge would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: He wants nothing more than to rejoin the army; and to be a cook again
Flaws: Disease. Bonds: Attractive, Job, Military, Slave. Occupation: Glassblower
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Whurbin Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy violet suit. He has styled his white hair well, parting it to the left. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is frequently practicing swordplay.
History: He was raised in a mountains tribe. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Athletic, Philantrophist. Bonds: Attractive, Poor, Military, Nature. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 280 gp.
Shedinn Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears professional attire. His green crest is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are gold.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is lazy and tries to find solutions quickly.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Lazy, Secretive. Bonds: Attractive, Rich, Religious. Occupation: Armorer
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 10 (+0) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Draconic, Aquan
Attacks Melee +7 / 1d8+5, Ranged +3 / 1d8+1, Grapple +5
Possessions: 40 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Arannis Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. His brown hair is braided into rings. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He ran away from his former home and has been making his living as a Painter for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Slave, Nature, Immigrant. Occupation: Painter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp. Tiger eye turquoise (4 gp).
Jak Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, white cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is thinning but still full. His eyes are likewise blue.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He plays an instrument quite well.
History: He was raised by priests from a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their daughter. He worked as a Unemployed, and he later adopted a second daughter.
Motivation: Doesn't want to be a Unemployed and was forced into it by his family; and an old rival family wants him found
Ideals: Artistic. Bonds: Attractive, Family, Religious, Mentor. Occupation: Unemployed
Voice: Jittery and nervous
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 800 gp. 1 Minor magic item.
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