Altho Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: Altho speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a Brewer, his mother struggled to pay the bills. Altho abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Attractive, Adventurer, Poor. Occupation: Shepherd
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: Large well-done wool tapestry (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).
Emerald Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze. His whole body is exceptionally muscular. His red fur is drawn into a tight pony tail with a skull scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He pushes his goals aggressively. He is also a coward if confronted.
History: Gifted from a young age, Emerald studied abroad. His necromantic abilities were realized during a raid on his village. He left for the north, certain he would find work there.
Motivation: He is greedy; and he feels threatened by others
Ideals: Gifted. Flaws: Cynical, Fearful. Bonds: Rich, Immigrant. Occupation: Bricklayer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 58 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 12000 sp.
Osco Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long black hair reaches down to his waist. His eyes, though not visible through his cowl, are brown.
Personality: He snorts whenever he laughs or is feeling confident. Osco is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born at the edge of vast forest. Like his mother and his sister before him, after school he went straight into learning to become a Blacksmith. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Depressed. Bonds: Family, Nature, Job. Occupation: Blacksmith
Voice: Scratchy, weak
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Elven, Orc, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Richard Melancon, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he has the majority of his body covered in plate. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are hazel and catlike.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the south. He helped his mother out around the business and became quite the natural. He hasn't been sleeping well lately.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Flaws: Insomniac, Hedonist. Bonds: Immigrant, Job. Occupation: Engraver
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp. 1 Masterwork Thieves’ tools.
Thamior Aloro, Male Elf [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Gardener. He is muscular with a powerful set of arms. He wears his auburn hair up. His eyes are a pleasant brown.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with finding treasure.
History: Thamior was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and his spouse's relatives view him with great suspicion
Flaws: Antagonistic. Bonds: Adventurer, Job, Nature, Family. Occupation: Gardener
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Infernal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 900 gp.
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Their contribution stands as a beacon of hope for all adventurers!
