Taklinn Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is greying along the sides and has receded to reveal a widow's peak. His hazel unseeing eyes seem to look past you.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invites people to come help in his community garden.
History: Taklinn was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and expand his business
Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Priest
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 63 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Orc, Gnome
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: Sardonyx (50 gp).
Pikar Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears professional attire. His auburn hair is cut jaggedly and amateurishly. His eyes are hazel and he is always smoking a pipe.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Pikar was raised in a hard working conservative environment. His parents enrolled him in a Warlock school at a young age so that he could practice his divine talents. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job.
Ideals: Disciplined, Joker, Gifted. Bonds: Attractive, Job. Occupation: Farmer
Voice: Low and grunting
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 27 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 100 gp.
Kilvar Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long golden hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: Prone to second guessing himself, he comes off as nervous. He feeds upon the attention of others.
History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Dilettante
Voice: Soft and melodious
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 7000 cp. 1 Masterwork Uncommon Weapon.
Damien Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is well dressed, constantly wearing a violet suit, pastel shirt, and yellow tie. He wears a wide-brimmed hat to hide his balding. His fierce violet eyes like to dwell on things.
Personality: He loves telling others what to do and how they should feel about things. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of southern immigrants he idolized his father. Damien was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Damien decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was always very intelligent and has formed a secret society of specialists.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he feels that his past leaves him morally obligated to help
Ideals: Opinionated. Flaws: Secretive. Bonds: Immigrant, Criminal record, Enemies. Occupation: Soapmaker
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 13 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Orc
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Cask Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a custom-built plate barding that's adorned with grey lining and desert motifs. His fur is orange, silky, and of moderate length. His eyes are blue and catlike.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with his god.
History: Cask was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Sculptor again.
Flaws: Disease. Bonds: Attractive, Religious, Poor, Job. Occupation: Shepherd
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp.
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