Shedinn Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he is typically in his Banker uniform, and is pretty ugly. He sports a flattop crest cut. He has gleaming, smiling gold eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Flattery will make him almost putty in your hands.
History: He was born in the south, but his parents moved at a very young age to the north. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business; and he is a bit of a kleptomaniac
Flaws: Ugly, Selfish. Bonds: Job, Immigrant, Criminal record. Occupation: Banker
Voice: Posh accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Frug Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man wears a white vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is heavily combed to the right. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Frug is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a tanner and was forced into it by his family
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Poor, Family. Occupation: Tanner
Voice: Nasally tone
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 13)
Armor Class 11
Hit Points 72 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Undercommon
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 |
Possessions: 3000 gp. Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Gold cup set with emeralds (7000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Gold and topaz bottle stopper cork (1200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp).
Anselm Jenkins, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and tan robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'11" when asserting himself. He sports a flattop hair cut. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a criminal king-pin and mafia family Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to reunite with his old friends
Flaws: Secretive, Insomniac. Bonds: Attractive, Adventurer, Criminal record. Occupation: Knight
Voice: Shortens vowels
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 16 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Terran, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Zedaar Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket. He has a moderate pudge and is not very fit. He keeps his long silver crest kept up in a rat tail. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is happy with his job as a Butcher. He turns his eye from what people do, preferring to live and let live. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Zedaar hails from a village terrorized by orcs. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has since lost track of the people in his past.
Motivation: Seeks redemption.
Bonds: Job, Criminal record, Enemies, Family. Occupation: Butcher
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 6)
Armor Class 10
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 18 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Halfling, Draconic, Auran
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Black star sapphire (700 gp).
Halimath Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. He is physically well-built. His black hair has been sun bleached extensively. He has a dull look in his amber eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The war was a terrible time for him, and Halimath does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Interpreter and found it very stressful. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Halimath fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg
Ideals: Fighting, Impeccable. Flaws: Selfish, Depressed. Bonds: Military, Job. Occupation: Interpreter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp.
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