Laucian Selevarun, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is renowned for his bright grey suits and hats. His blonde hair is braided into rings. This amber eyed westerner is not easily forgotten.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: When he was but 3 years old his parents immigrated from the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Flaws: Depressed. Bonds: Religious, Immigrant, Job, Adventurer. Occupation: Tanner
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Giant, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
Possessions: 1 Hourglass.
Leaf Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown fur is lengthy and is close to two feet long. His thin eyebrows rest above his beady amber eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Leaf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Athletic, Fighting, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Butcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 58 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Auran, Orc
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
Possessions: 1700 gp. A delicate silver chain set with a tourmaline (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver chalice with lapis lazuli gems (40 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (1000 gp).
Krimmon Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He tends to wear a large brown jacket. He has a brown handlebar mustache and slicked back brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Krimmon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.
History: He was born in a small mountains village. He found a children's book about a Halfling Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Extrovert, Gifted. Bonds: Poor, Attractive, Nature, Adventurer. Occupation: Shoemaker
Voice: Pirate accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 92 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Dwarven, Goblin
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1900 gp. Peridot (30 gp). Azurite (16 gp). Blue star sapphire (800 gp). Star rose quartz (30 gp). Onyx (30 gp).
Alberich Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a wide-brimmed hat to hide his balding. He has a tattooed face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with his god.
History: Born to a Butcher, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and his religion dominates his actions
Ideals: Passionate, Impeccable. Bonds: Religious, Poor, Immigrant. Occupation: Farmer
Voice: Stutters
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Draconic, Undercommon, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 19000 cp. 1 Bullseye lantern. 1 Good lock. 1 Crowbar.
Nalral Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times. He carries with him a set of spears on his belt, each one with a topaz on the hilt. His silver hair is still thick. He has gray eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is frequently practicing swordplay.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Nalral reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Military. Occupation: Dyer
Voice: Hollow voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Gnoll, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 2000 sp.
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