Fonkin Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left leg. He is typically in his Dyer uniform. His hair is long and brown with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. His skin is flawless and his green eyes scan people very quickly.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He got into the Dyer business at a young age. His childhood dream was to be a Farmer, but he was a colossal failure. He became a Dyer soon after.
Motivation: Wants to open a new tavern; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Optimist. Flaws: Secretive. Bonds: Job, Attractive. Occupation: Dyer
Voice: Slow speaker
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 500 gp. 1 Minor magic item.
Richard Brixton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears just a white suit. His chestnut hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Always inclined to offer people food he seems plenty friendly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the north. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.
Motivation: He is wracked by social anxiety; and many goblins want him driven away
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Knight
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp.
Ortegar Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath his clothing is a huge mess of scar tissue. He wears a feathered hat to cover his moderate length silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with a lost civilization.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Ortegar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Attractive, Adventurer. Occupation: Slave Trader
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 200 gp.
Moon In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears dark leathers with embroidery. His long black fur is drawn into a two foot long braid. He has hazel eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Shoemaker for hire.
Motivation: Retire the richest man in the east; and expand his business
Ideals: Joker, Extrovert, Entrepeneur. Bonds: Nature, Job. Occupation: Shoemaker
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 12)
Armor Class 13
Hit Points 54 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
Possessions: 300 pp. Star ruby (1300 gp). Peridot (30 gp). Freshwater pearl (4 gp). 1 Minor magic item.
Thoradin Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. His white hair is lengthy and is close to two feet long. His eyes are brown and catlike.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a small toy that he constantly fidgets with.
History: Born in the south to a Beggar, Thoradin learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently he has begun working with bootleggers and crooks.
Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and to protect his home
Ideals: Passionate. Flaws: Addict. Bonds: Job, Criminal record, Guardian. Occupation: Beggar
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee.
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