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Druuk Bradford, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, white, dusty cloak. His moppish red hair is in a traditional bowl cut. His eyes are gray.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful necromancer made him what he is. His parents enrolled him in a Wizard school at a young age so that he could practice his arcane talents. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and a strong sense of loyalty to half-orc people

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Job, Mentor. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Druuk Bradford, Male Half-Orc Wizard 11
Medium (5'11") Half-Orc, Neutral Good (CR 11)
Armor Class 12
Hit Points 26 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)8 (-1) 17 (+3)10 (+0)
Skills Nature +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 800 gp. Aquamarine (1200 gp). Tiger eye turquoise (6 gp). Coral (70 gp). Emerald (600 gp). Moonstone (20 gp). Alexandrite (1200 gp). Freshwater pearl (6 gp). Chrysoberyl (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mûglûk Browning, Male Half-Orc [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His skin is fair and his fingers are delicate and long. With bright blonde hair and a scraggly beard. This violet eyed northerner is not easily forgotten.

Personality: He is extraordinarily eccentric. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Mûglûk hails from a village terrorized by illithids. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A deep hatred of illithids.

Ideals: Joker. Flaws: Insane. Bonds: Enemies, Adventurer. Occupation: Barrister

Voice: German accent

Attributes [hide]

Mûglûk Browning, Male Half-Orc Cleric 7
Medium (5'9") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Arcana +3, Performance +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: Black pearl (700 gp). Black pearl (700 gp). Smoky quartz (50 gp). Amber (110 gp).


Social Check DCs


Kyle Garrick, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his white robe. His moppish red hair is in a traditional bowl cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He is a very good compulsive liar and kleptomaniac.

History: The child of a Body Guard, who enjoyed hunting, Kyle was taken on many hunting expeditions. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and he is not mentally stable, and does not behave rationally

Flaws: Addict, Insane. Bonds: Criminal record, Nature, Adventurer. Occupation: Scribe

Voice: Deep voice with rolling R's

Attributes [hide]

Kyle Garrick, Male Human Commoner 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)13 (+1) 8 (-1)16 (+3)
Skills Arcana +3, Insight +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp. Tourmaline (90 gp).


Social Check DCs


Shivering In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, wearing grey shirts, loose pants, and blazers most of the time. His cinnamon fur, when down, is lengthy. His yellow eyes lackadaisically let the world flow into them.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not trust anyone and sleeps with one eye open.

History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Slave. Occupation: Bellfounder

Voice: Uses sign language

Attributes [hide]

Shivering In Shadow, Male Tabaxi Ranger 2
Medium (6'6") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)12 (+1) 10 (+0)10 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 290 gp. Hematite (15 gp). 1 Darkwood Buckler.


Social Check DCs


Anselm Chester, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He wears his white hair up in a very large beehive style do. His hazel eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Apothecary again; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Job, Adventurer. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Anselm Chester, Male Human Rogue 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)8 (-1) 11 (+0)13 (+1)
Skills Medicine +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. Silver pearl (130 gp). 1 Everburning torch.


Social Check DCs

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