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Advanced [show]


Odo Tinley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and violet handkerchief worn on his left side. He is portly but not overly obese. He has no hair. His eyes, though not visible through his cowl, are gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Odo was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Poor, Adventurer. Occupation: Knight

Voice: Middle-eastern accent

Attributes [hide]

Odo Tinley, Male Human Commoner 6
Medium (5'6") Human, True Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 900 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Old masterpiece painting (1400 gp). 1 Minor magic item.


Social Check DCs


Ethereal On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a blue tunic with tan highlights, and long blue pants that bunch up around his shoes. He has gray fur. His amber eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He receives visions of the future at random moments

History: Ethereal was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to reunite with his old friends

Ideals: Athletic, Gifted. Flaws: Emotional. Bonds: Job, Adventurer, Enemies. Occupation: Fletcher

Voice: Soft and melodious

Attributes [hide]

Ethereal On the Water, Male Tabaxi Ranger 10
Medium (6'3") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 101 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)11 (+0) 17 (+3)15 (+2)
Skills Animal Handling +7, Medicine +7
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 250 pp. Malachite (9 gp). Freshwater pearl (9 gp). 1 Minor magic item.


Social Check DCs


Delg Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. He wears a deerstalker hat to cover his moderate length black hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Optimist. Flaws: Addict. Bonds: Rich, Attractive, Enemies. Occupation: Weaver

Voice: Strong lisp

Attributes [hide]

Delg Strakeln, Male Dwarf Rogue 11
Medium (4'2") Dwarf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 66 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)19 (+4) 10 (+0)10 (+0)
Skills Arcana +8, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Ignan, Abyssal, Goblin
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 3000 gp. Deep green spinel (60 gp). Tiger eye turquoise (4 gp). Jasper (30 gp). Citrine (30 gp). Tiger eye turquoise (4 gp). White opal (1000 gp). Amethyst (60 gp). Blue-white diamond (5000 gp).


Social Check DCs


Sammal Skill, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has chestnut hair. He has gleaming, smiling gold eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born the only child of a wealthy merchant. Sammal was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs; and retire the richest man in the east

Ideals: Entrepeneur, Philantrophist. Bonds: Attractive, Religious. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Sammal Skill, Male Tiefling Commoner 5
Medium (6'1") Tiefling, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)17 (+3) 13 (+1)17 (+3)
Skills Acrobatics +5, Investigation +6
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kugáluga Everleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. He keeps his black hair in a flapper bob. He has brown eyes and a tan hat with a brown feather.

Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.

History: He was born to a criminal king-pin and mafia family Cursed with vampirism at a very young age, Kugáluga has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is a bit of a kleptomaniac; and he is greedy

Ideals: Persistence. Flaws: Insane, Disease. Bonds: Rich, Criminal record. Occupation: Tailor

Voice: Spits words with contempt

Attributes [hide]

Kugáluga Everleigh, Male Half-Orc Rogue 3
Medium (5'5") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)14 (+2) 13 (+1)6 (-2)
Skills Deception +0, Stealth +2
Senses Passive Perception 11
Languages Common, Orc, Draconic, Goblin
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp.


Social Check DCs

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