Trey Prescott, Male Human [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He typically wears red cloth garments or leather armor. His moppish chestnut hair is in a traditional bowl cut. His half smiles and violet eyes are beguiling and draw you in.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Trey was born in the south. At a young age he loved to build and create. Like his mother and his sister before him, after school he went straight into learning to become a Performer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To end his boredom; and wants to raise his children well
Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Family, Job. Occupation: Performer
Voice: German accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 39 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. 1 Minor magic item.
Gruk Moreno, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, grey cloak. He keeps his chestnut hair in a flapper bob. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Spy, but he got bored and became a Sailor. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and wants a kiss
Flaws: Shy. Bonds: Attractive, Rich, Slave, Job, Has a crush. Occupation: Sailor
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Hourglass.
Silvo Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'1" and dresses in blue turtlenecks beneath a grey coat with pastel slacks. His tied-back hair is blonde. His blue eyes have a joyful gleam in them most of the time.
Personality: He is almost excessively polite to everyone, even when angry. He is lazy, self-centered, vain, and jealous.
History: Born in the south to a Cook, Silvo learned a great deal about his father's area of expertise. In his 12th year, his parents were killed by a giants raid, leaving Silvo alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 7 years.
Motivation: Many giants want him driven away; and revenge
Flaws: Shy, Selfish. Bonds: Job, Enemies. Occupation: Cook
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 11)
Armor Class 14
Hit Points 71 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: Tiger eye turquoise (4 gp). Rhodochrosite (4 gp). Deep blue spinel (800 gp). Pink pearl (110 gp). Aquamarine (800 gp). Freshwater pearl (4 gp). Rich purple corundum (1500 gp). Iolite (20 gp). Blue sapphire (1500 gp).
Raymond Rodney, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, grey shirt, and red tie. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a clover on it. His red hair is styled in orderly dreadlocks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Raymond was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend.
Flaws: Addict, Shy, PTSD. Bonds: Adventurer, Poor. Occupation: Beggar
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 sp. Red spinel (90 gp).
Krimp Woods, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'8" and tends to wear a black poncho over his likewise colored trousers and shirt. His auburn hair is lengthy. He has hazel eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Krimp hails from a village terrorized by brigands. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by brigands. Krimp was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Joker. Bonds: Enemies, Religious. Occupation: Ploughman
Voice: Russian accent
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 700 sp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
