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NPC Generator

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Pirithin Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is short and blonde. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He is lazy, self-centered, vain, and jealous.

History: Pirithin hails from a village terrorized by goblins. In his 10th year, his parents were killed by a goblins raid, leaving Pirithin alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and someone believes him a fraud

Flaws: Disease, Selfish. Bonds: Enemies, Rich, Debt. Occupation: Bather

Voice: Italian accent

Attributes [hide]

Pirithin Greenbottle, Male Halfling Ranger 7
Small (2'10") Halfling, Lawful Good (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)19 (+4) 14 (+2)15 (+2)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Auran, Infernal, Goblin
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 11000 sp. Violet garnet (400 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rimple Munggen, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'7", this man prefers to wear brown pants and tee shirts. His auburn hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is obsessed with a lost civilization.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better trade route.

Motivation: Wants to open a new tavern; and wants a kiss

Ideals: Artistic. Bonds: Adventurer, Job, Has a crush. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Rimple Munggen, Male Gnome Warlock 11
Small (3'7") Gnome, Chaotic Evil (CR 11)
Armor Class 15
Hit Points 85 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Elven
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 260 pp.


Social Check DCs


Nalral Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'4". He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has brown eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Nalral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Nalral and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nalral discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nalral fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he's looking for his big break

Ideals: Optimist. Flaws: Secretive, Disease. Bonds: Adventurer, Enemies. Occupation: Shepherd

Voice: Spanish accent

Attributes [hide]

Nalral Rakankrak, Male Dwarf Warlock 6
Medium (4'4") Dwarf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)10 (+0) 15 (+2)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp. Hematite (10 gp). Black pearl (1000 gp).


Social Check DCs


Koeth Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'9". He wears a brown armored body suit, with a simple green line shooting up and back down, and his gloved hand is found clutching a lance. His long chestnut hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Koeth was born in the south. At a young age he loved to build and create. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted, Persistence. Flaws: Insomniac. Bonds: Criminal record. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Koeth Sylvaranth, Male Elf Warrior 2
Medium (4'9") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 6 (-2)15 (+2) 18 (+4)18 (+4)
Skills Sleight of Hand +5, Survival +6
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 10000 cp. Star rose quartz (80 gp). Peridot (80 gp). Blue quartz (7 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arannis Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his blonde hair down. He wears a mask on his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to make almost anything out of random pieces of junk.

History: He was born in the north. Arannis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arannis decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record. Occupation: Dilettante

Voice: Uses lots of figures of speech

Attributes [hide]

Arannis Netyoive, Male Elf Cleric 2
Medium (5'0") Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)18 (+4) 13 (+1)13 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Celestial, Halfling, Giant, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 210 gp.


Social Check DCs

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