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Advanced [show]


Anselm Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears yellow leather gloves, a yellow jacket, and tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. His eyes are likewise violet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He would like to get married and retire; and he's attracted to the pc

Ideals: Opinionated. Bonds: Military, Adventurer, Job, Has a crush. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Anselm Wentworth, Male Human Barbarian 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 11 (+0)10 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Auran, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriax Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a lot of dark rich colors, with gold accents. His white hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a massive crush on the younger sibling of the Priest who has hired him part-time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His mother raised him in a mountain cabin. Oriax liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Has a crush, Nature. Occupation: Priest

Voice: Voice breaks

Attributes [hide]

Oriax Fortune, Male Tiefling Warrior 5
Medium (6'2") Tiefling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)14 (+2) 12 (+1)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 60 pp. Sardonyx (70 gp). Lapis lazuli (9 gp). Rich purple corundum (1000 gp).


Social Check DCs


Srorthen Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his crossbow. His silver crest is thinning but still full. His red eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Srorthen was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Mortician

Voice: Prounounces S like Z

Attributes [hide]

Srorthen Daardendrian, Male Dragonborn Commoner 5
Medium (6'8") Dragonborn, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 17 (+3)15 (+2) 16 (+3)14 (+2)
Skills History +5, Performance +5
Senses Passive Perception 13
Languages Common, Terran, Ignan
Attacks Melee +8 / 2d4+5, Ranged +5 / 2d4+2, Grapple +5

Possessions: 4000 sp.


Social Check DCs


Bertram Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: This man typically wears red cloth garments or leather armor. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He has a very tight haircut. He has a dull look in his gray eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his mother was called into army service. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Bertram's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and balancing his hectic life and new fortune-teller responsibilities is difficult

Flaws: Fearful, Antagonistic. Bonds: Rich, Job, Military. Occupation: Fortune-teller

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Beitz, Male Half-Elf Monk 4
Medium (5'9") Half-Elf, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)8 (-1) 16 (+3)8 (-1)
Skills Deception +1, History +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Chrysoberyl (100 gp). Chalcedony (80 gp). Alexandrite (1000 gp). Violet garnet (1000 gp). 1 Minor magic item.


Social Check DCs


Gardain Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. He has a small bristly mustache and wavy silver hair. His green eyes peer out from beneath his feathered grey hat.

Personality: He can speak with the recently deceased. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted druidic powers by his dying brother.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Religious, Nature. Occupation: Mercenary

Voice: Creaky witch voice

Attributes [hide]

Gardain Fallack, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1300 sp. 1 Good lock.


Social Check DCs

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