Chay Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze. His hair is brown, silky, and of moderate length. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a hateful person. He taunts others and blames them for his problems. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Rich, Attractive, Has a crush, Adventurer. Occupation: Shoemaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 5)
Armor Class 15
Hit Points 24 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Celestial
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 400 gp.
Gerald Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak, and carries shortspears. He has white hair. He has a dull look in his gray eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Sabotage a competitor; and human compassion
Ideals: Fighting. Flaws: Sensitive, Shy, Racist. Bonds: Poor, Job. Occupation: Fletcher
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 30 pp.
Roger Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears bulky white painted plate armor. He has wavy silver hair. His brown eyes lackadaisically let the world flow into them.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is harsh and unforgiving.
History: Roger lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their son. He worked as a Herbalist, and he later adopted a second son.
Motivation: He has passion for adventuring and risk; and to protect his home
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Guardian, Family, Adventurer. Occupation: Herbalist
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Darkwood Buckler. 1 Breastplate. 1 Half-Plate.
Mhurren Spaulding, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and carries greatswords. His golden hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes lackadaisically let the world flow into them.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born in the north. In his 12th year, his parents were killed by a illithids raid, leaving Mhurren alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Mhurren was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Someone believes him a fraud; and many illithids want him driven away
Ideals: Fighting, Athletic. Bonds: Attractive, Enemies, Immigrant. Occupation: Animal Trainer
Voice: Squeaky
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Astar Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is silver and curly. He wears round tiny glasses practically rammed into his face.
Personality: Astar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Astar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Astar. He has recently gotten a pet goose that steals things from people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him
Ideals: Fighting, Athletic, Impeccable, Justice. Bonds: Criminal record. Occupation: Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 6)
Armor Class 9
Hit Points 34 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Finely wrought small gold bracelet (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
