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Shadow Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a black cloak and cross-gartered pastel stockings. His brown fur is smooth and relatively long. He has several tiny emerald earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is afraid of women and trembles around them

History: He was born several months after his mother was called into army service. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Insomniac, Shy. Bonds: Attractive, Rich, Military. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Shadow Of Winter, Male Tabaxi Adept 9
Medium (5'3") Tabaxi, Neutral Evil (CR 9)
Armor Class 11
Hit Points 27 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 17 (+3)16 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 2000 sp. Tiger eye turquoise (10 gp). Rich purple corundum (1100 gp). Jet (110 gp). Tiger eye turquoise (10 gp). Rose (20 gp).


Social Check DCs


Glim Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His blonde hair is long and unkept. He is baby faced.

Personality: He speaks before he thinks and is too direct. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Impeccable. Flaws: Ugly, Impulsive. Bonds: Criminal record. Occupation: Junk Dealer

Voice: German accent

Attributes [hide]

Glim Horcusporcus, Male Gnome Commoner 9
Small (3'8") Gnome, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 48 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 17 (+3)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +4

Possessions: 10000 sp.


Social Check DCs


Jocelyn Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a long, pastel cloak. He is tall, broad shouldered and powerfully built. His chestnut hair is cut jaggedly and amateurishly. His brown eyes dart from person to person.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jocelyn took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and he is not mentally stable, and does not behave rationally

Flaws: Depressed, Ugly, Insane. Bonds: Adventurer, Nature. Occupation: Laborer

Voice: Cold and demanding tone

Attributes [hide]

Jocelyn Koehlanna, Male Half-Elf Rogue 5
Medium (5'2") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 19 (+4)13 (+1)
Skills Insight +7, Persuasion +4
Senses Passive Perception 14
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Smokesticks.


Social Check DCs


Beloril Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy black beard and wild black hair. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a very good compulsive liar and kleptomaniac.

History: Beloril was born in the north. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has achieved small success as a Sculptor.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Persistence. Flaws: Ugly. Bonds: Immigrant, Job, Criminal record. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Beloril Deepdelver, Male Dwarf Warrior 5
Medium (4'3") Dwarf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)13 (+1) 16 (+3)9 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Stanford, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. His golden hair is cut short. His face is covered beneath a completely black helmet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Painter

Voice: Posh accent

Attributes [hide]

Trym Stanford, Male Human Commoner 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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