Aelar Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with top hat. His black hair is matted, messy, and big. His eyes are hazel and beady.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He believes the world needs to unite to get rid of giants once and for all.
History: His mother raised him in a mountain cabin. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and revenge
Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Nature, Immigrant. Occupation: Body Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Giant, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
Possessions: 170 gp.
Oblar Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many tan ritualistic tattoos. He wears a black shirt with thin tan vertical stripes and yellow pants. His brown hair is smooth and relatively long. He is baby faced.
Personality: Always inclined to offer people food he seems plenty friendly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Oblar lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.
Motivation: Retire the richest man in the north; and to be a laborer again
Ideals: Philantrophist, Entrepeneur. Bonds: In love, Family, Job. Occupation: Shipwright
Voice: Low and grunting
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 7)
Armor Class 15
Hit Points 33 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 70000 cp. Large well-done wool tapestry (300 gp). Solid gold idol (800 gp). Solid gold idol (800 gp).
Modean Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. His hair is brown and curly. His ears are large.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.
History: Modean hails from a village terrorized by goblins. He married young, but lost his spouse to goblins. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he feels kind of lost in life
Ideals: Philantrophist, Professionalism. Flaws: Ugly, Depressed. Bonds: Enemies. Occupation: Fletcher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Terran, Undercommon, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 10 pp.
Aerdeth Moreno, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His hair is short and red. His violet eyes are slightly larger than normal.
Personality: Prone to second guessing himself, he comes off as nervous. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Optimist. Flaws: Shy, PTSD. Bonds: Attractive, Rich. Occupation: Apothecary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 50 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Infernal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 1900 gp. Freshwater pearl (10 gp).
Adelard Hailey, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and tends to wear a large yellow jacket. His skin is also unnaturally pale. He sports a long brown beard, and similarly colored long hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also is a firm believer in the manly ideal.
History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. By chance he met his sister recently and the two have been together since.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Flaws: Ugly, Impulsive. Bonds: Job, Criminal record, Family, Adventurer. Occupation: Junk Dealer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Aquan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 4000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Brass mug with jade inlays (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
