Mozikth Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses well, typically a more casual-formal manner, and a wedding ring on his left hand. He has copper crest. His red eyes dart from person to person to random spaces in the air.
Personality: He never swears and excessively uses polite adverbs when speaking. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a Spy, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 7 years later his spouse died after the birth of his son. Heartbroken, Mozikth never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and he desires power and/or immortality
Ideals: Optimist. Bonds: Attractive, In love, Adventurer, Poor. Occupation: Bookbinder
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 18000 sp.
Tim Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'11" and usually wears his black robe and has his halberd always slung over his shoulder. His head has been shaved. His eyes are likewise hazel.
Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to loving parents in a slum to the north. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Flaws: Ugly. Bonds: Job, In love, Poor, Immigrant. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 57 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 80 pp. Red-brown spinel (160 gp). Deep blue spinel (400 gp). Carnelian (40 gp). Freshwater pearl (4 gp). Fiery yellow corundum (1000 gp). Red-brown spinel (160 gp). Black opal (1000 gp). 1 Minor magic item.
Nirgel Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. Beneath his clothing is a huge mess of scar tissue. He keeps his long silver hair kept up in a rat tail. His eyes are silver.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist, Entrepeneur. Flaws: Insomniac. Bonds: Slave, Religious. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 7)
Armor Class 12
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: Brown-green garnet (140 gp). 1 Minor magic item. 1 Minor magic item.
Arannis Aloro, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear yellow tank tops with brown pants. He wears his black hair up. He has gleaming, smiling amber eyes.
Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Arannis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arannis decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He then took over the family business and is one of the better Jeweler for hire.
Motivation: He desires power and/or immortality; and seeks redemption
Flaws: Antagonistic. Bonds: Job, Criminal record, Adventurer. Occupation: Jeweler
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. Rock crystal (70 gp). Jasper (70 gp). Jet (130 gp).
Ghesh Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing the road beaten gear of a warrior. He wears his white crest up. His gold unseeing eyes seem to look past you.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born on a small isolated farm. Ghesh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Bounty Hunter job and began his own company from there.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Fighting, Impeccable. Flaws: Disease, Terse. Bonds: Nature, Job. Occupation: Bounty Hunter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 62 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +4
Possessions: 10000 sp.
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Their contribution stands as a beacon of hope for all adventurers!