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NPC Generator

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Advanced [show]


Fibblestib Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his shield always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His silver hair and beard is wavy and long. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is harsh and unforgiving.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.

Motivation: He has a crush on the local Stableman; and to get a good night's sleep

Flaws: Antagonistic, Insomniac. Bonds: Attractive, Military, Has a crush. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

Fibblestib Quillsharpener, Male Gnome Adept 9
Small (3'2") Gnome, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 58 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +2, Deception +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 700 gp. Moss agate (7 gp). Freshwater pearl (7 gp). Sardonyx (50 gp). Black opal (1200 gp). Brown-green garnet (100 gp). Moonstone (50 gp). Fiery yellow corundum (1200 gp). Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Alby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a perfectly clean shirt and pair of pants. He has styled his auburn hair well, parting it to the left. His gray eyes lackadaisically let the world flow into them.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of eastern immigrants he idolized his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Attractive, Immigrant, Criminal record. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Guy Alby, Male Human Adept 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp.


Social Check DCs


Charles Perceval Burke, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft brown waves gently in the breeze. His red hair is drawn into a tight pony tail with a clover scrunchie. His eyes are gray and he is always smoking a pipe.

Personality: He exudes charisma. He is a tour de force of persuasion. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Performer, but he got bored and became a Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Hedonist. Bonds: Rich, Attractive, Job. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Charles Perceval Burke, Male Half-Elf Barbarian 5
Medium (5'11") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Crampernap Folkor, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and muscular, this southern man wears brown leather gloves, a brown jacket, and tight pants. He wears a wide-brimmed hat to hide his balding. His eyes are likewise amber.

Personality: He is a hateful person. He taunts others and blames them for his problems. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Crampernap grew up listening to his mother's many stories. Like his mother and his brother before him, after school he went straight into learning to become a Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Crampernap Folkor, Male Gnome Adept 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. Pink pearl (120 gp). Coral (120 gp). 1 Holy water. 1 Antitoxin.


Social Check DCs


John Addington, Male Human [Permalink]

Personal [hide]

Description: A 5'3" southern man, he prefers to wear flannel. With bright silver hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invites people to come help in his community garden.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: Revenge; and a deep hatred of illithids

Ideals: Philantrophist, Artistic. Bonds: Attractive, Enemies. Occupation: Bowyer

Voice: Irish accent

Attributes [hide]

John Addington, Male Human Paladin 7
Medium (5'3") Human, True Neutral (CR 7)
Armor Class 12
Hit Points 53 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)10 (+0) 15 (+2)9 (-1)
Skills Athletics +2, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp. Golden yellow topaz (1100 gp). Alexandrite (1100 gp). Malachite (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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