Windy Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has dyed his greying gray fur a little too much giving a sharp gray color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is calm most of the time but flees social interaction. He pushes his goals aggressively. He is also a coward if confronted.
History: Windy was born in the west. At a young age he loved to build and create. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to trick people and travel the world for free.
Motivation: He seems to be bored by most things; and a rival would like him out of the picture
Ideals: Persistence. Flaws: Shy, Fearful, Mundane. Bonds: Attractive, Criminal record. Occupation: Bather
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 120 pp.
Kipper Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan trousers with black and brown striped suspenders. He wears various colorful collared shirts. He carries a battered nunchaku and tarnished dagger as well. He wears a colorful flower in his brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Kipper was raised in a hard working conservative environment. When Kipper reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Merchant, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Job, Military. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp. Large well-done wool tapestry (200 gp).
Dean Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear yellow clothing when he does not wear armor. He is an epitome of beauty. His white hair is lengthy and is close to two feet long. This green eyed westerner is not easily forgotten.
Personality: Dean is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dean took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and wants a kiss
Ideals: Extrovert, Professionalism. Bonds: Attractive, Nature, Adventurer, Has a crush. Occupation: Fisher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Blue sapphire (500 gp). Peridot (80 gp). 1 Minor magic item.
Andram Revulsion, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. His hair is blue, silky, and of moderate length. His red eyes lackadaisically let the world flow into them.
Personality: A skeptical and narcissistic man, Andram's first love is himself. His second love is also himself. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with lycanthropy at a very young age, Andram has worked very hard to control his curse. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Sabotage a competitor; and expand his business
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Criminal record, Poor, Job. Occupation: Shipwright
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 38 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 200 gp.
Raer Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He wears a Stetson hat to cover his moderate length brown hair. His eyes, though not visible through his cowl, are violet.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His job bores him to no end. He has decided to make it more interesting.
History: Raer was born with his father's beautiful face. Through the years after Raer was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Raer's father didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wishes to resurrect an old love; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Attractive, Guardian, In love. Occupation: Crown-heir
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. 1 Superior lock.
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