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NPC Generator

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Advanced [show]


Chem Dread, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Roofer does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and chestnut. His eyes are silver.

Personality: Chem is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Roofer business at a young age. He worked as a nervous Roofer and found it very stressful. He has drifted from career to career and currently works as a Roofer.

Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Philantrophist. Bonds: Job, Attractive. Occupation: Roofer

Voice: Eastern European accent

Attributes [hide]

Chem Dread, Male Tiefling Wizard 8
Medium (6'5") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 55 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)18 (+4) 9 (-1)15 (+2)
Skills Medicine +2, Performance +5
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Halfling, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15443320000

Possessions: 500 gp.


Social Check DCs


Halimath Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in an above average manner. His silver hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the west, but his parents moved at a very young age to the east. Through the years after Halimath was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Halimath's mother didn't care for him much, and the feeling was mutual. He left for the west, certain he would find work there.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Opinionated. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Adventurer

Voice: Low and grunting

Attributes [hide]

Halimath Flows, Male Half-Elf Ranger 5
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp. Brass mug with jade inlays (400 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp).


Social Check DCs


Odo Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of opal and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. His hair is short and blonde. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a great chef.

History: He was born in a small desert village. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Rich, Nature. Occupation: Slave Trader

Voice: High pitched and raspy

Attributes [hide]

Odo Wheatley, Male Human Monk 8
Medium (5'3") Human, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5

Possessions: 1400 gp. Golden yellow topaz (900 gp). Black pearl (900 gp). Sard (80 gp). Freshwater pearl (5 gp). Jasper (80 gp). Chalcedony (80 gp). 1 Minor magic item.


Social Check DCs


Cockaby Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears a white feathered hat and white clothes. He wears a feathered hat to cover his moderate length golden hair. His eyes are violet and beady.

Personality: Cocky and sure of himself, he believes he is the best Ruler born in the past three hundred years. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Cockaby was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Cockaby was left his mother's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out; and expand his business

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Has a crush, Military, Slave. Occupation: Ruler

Voice: Pronounces O like U

Attributes [hide]

Cockaby Daergel, Male Gnome Warrior 14
Small (3'8") Gnome, Neutral Evil (CR 14)
Armor Class 10
Hit Points 129 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 16 (+3)13 (+1) 16 (+3)17 (+3)
Skills Intimidation +8, Investigation +6
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +3 / 4d6-2, Ranged +4 / 4d6-1, Grapple -1

Possessions: 1000 gp. Tiger eye turquoise (14 gp). Black pearl (1300 gp). Aquamarine (1300 gp). Red-brown spinel (120 gp). Coral (120 gp). Deep blue spinel (1300 gp). Smoky quartz (40 gp). Rock crystal (40 gp). Rose (40 gp). Jacinth (6000 gp). Golden yellow topaz (1300 gp). Jasper (40 gp). Deep blue spinel (1300 gp).


Social Check DCs


Gale In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has done his best to style his beige fur to look like a famous performer. His blue eyes dart from person to person to random spaces in the air.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Gale grew up listening to his mother's many stories. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and to prove his worth to the world

Ideals: Gifted. Flaws: Racist, Fearful, Impulsive. Bonds: Adventurer. Occupation: Farmer

Voice: Shortens vowels

Attributes [hide]

Gale In the Wind, Male Tabaxi Sorcerer 10
Medium (6'0") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 52 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Acrobatics +6, Athletics +6
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 2100 gp. Large well-done wool tapestry (200 gp). Finely wrought small gold bracelet (30 gp). Cloth of gold vestments (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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