Wiggens Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly red, has prominent grey streaks. He is very pretty but has cold, dead eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born at the edge of vast island. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Many orcs want him driven away; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Attractive, Slave, Nature, Enemies. Occupation: Barber
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Druidic, Infernal, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1400 sp. Banded agate (5 gp). Hematite (5 gp).
Great Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man is dressed in an above average manner. He sports a flattop fur cut. He wears round tiny glasses practically rammed into his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Great was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Great liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Justice. Bonds: Attractive, Poor, Job, Nature. Occupation: Cartwright
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 19)
Armor Class 13
Hit Points 40 (19d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +8 / 5d8+2, Ranged +9 / 5d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 |
Possessions: 2800 pp. Large well-done wool tapestry (300 gp). Jeweled gold crown (3000 gp). Embroidered and bejeweled glove (4000 gp). Jeweled electrum ring (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver comb with moonstones (400 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold music box (4000 gp). Large well-done wool tapestry (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Old masterpiece painting (1400 gp). Gold dragon comb with red garnet eye (1300 gp). Brass mug with jade inlays (300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Vonbin Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a robe, a symbol of the four houses of cards around his neck, and a rapier on his belt. His feathered hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy and tries to find solutions quickly.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly, Lazy. Bonds: Poor, Job. Occupation: Miller
Voice: Stutters
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Abyssal, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 110 pp. 1 Masterwork Uncommon Weapon.
Purban Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy chestnut hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: Abrasive and pushy, he has a hard time making friends. Purban is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Purban was born the youngest of three triplets. Through the years after Purban was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Purban's mother didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Soapmaker they were divorced and he won custody of their son. He worked as a Stableman, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his son
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Poor, Attractive, Family. Occupation: Stableman
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 71 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Terran
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 1200 pp. White pearl (40 gp). Emerald (700 gp). Star rose quartz (60 gp). Alexandrite (500 gp). Tiger eye turquoise (16 gp). Malachite (16 gp).
Traubon Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his white hair up in a very large beehive style do. His ears are large.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Brewer business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Traubon took refuge in the large cave and found the beat up longsword and armor he uses now. He struck the Brewer job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Brewer
Voice: Nasally tone
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 33 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Terran, Celestial
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 600 gp. Hematite (14 gp). Black opal (600 gp). Azurite (14 gp). Chrysoberyl (120 gp). Black star sapphire (600 gp). Pink pearl (120 gp). 1 Minor magic item. 1 Minor magic item.
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