Soveliss Othronus, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a tight green one piece outfit complete with pants, hood, and a cape. His silver hair is braided into rings. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. After a long history of fighting, Soveliss and his spouse have recently divorced.
Motivation: To clean up the streets; and he wants to meet his childhood hero
Flaws: Antagonistic. Bonds: Job, Adventurer, Poor, Guardian. Occupation: Shepherd
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 7)
Armor Class 11
Hit Points 48 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 10000 sp. 1 Minor magic item.
Fonkin Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is always cut to a buzz. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born at the edge of vast plains. Fonkin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is unsatisfied with his job; and to reunite with his absent mother
Ideals: Entrepeneur. Bonds: Job, Adventurer, Nature, Family. Occupation: Mayor
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 57 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 18 (+4) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Orc, Giant, Terran, Infernal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 60 pp. Deep green spinel (100 gp). Violet garnet (800 gp). Chrysoberyl (100 gp). White opal (1300 gp). Obsidian (7 gp). Sardonyx (50 gp).
Thamior Mystralath, Male Elf [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, he is an attractive figure. He wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His tied-back hair is golden. His brown unseeing eyes seem to look past you.
Personality: He hates Elves with a passion. As such he is filled with self loathing. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Thamior was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Flaws: Disease, Racist. Bonds: Attractive, Family, Rich. Occupation: Apothecary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp.
Ozyman Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many white ritualistic tattoos. He wears a pastel tunic with white highlights, and long black pants that bunch up around his shoes. His hair is cut close to his head. His brown eyes dart from person to person.
Personality: He is very quiet and rarely speaks above a whisper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the south to a Scribe, Ozyman learned a great deal about his mother's area of expertise. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 9 years.
Motivation: Sabotage a competitor; and retire the richest man in the south
Ideals: Gifted, Entrepeneur. Flaws: Shy, Hedonist. Bonds: Job. Occupation: Scribe
Voice: Boston accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 51 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 500 gp. Silver ewer (50 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item.
Stannor Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Sellsword uniform. His brown hair is matted, messy, and big. His gray eyes peer out from beneath his feathered brown hat.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the west to a Sellsword, Stannor learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has achieved small success as a Sellsword.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new sellsword responsibilities is difficult
Ideals: Athletic, Philantrophist. Flaws: Ugly, Cynical. Bonds: Job. Occupation: Sellsword
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 40000 cp. 1 Minor magic item.
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