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NPC Generator

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Advanced [show]


Tarhun Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His crest is short and silver. This gold eyed northerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born at the edge of vast plains. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he's looking for his big break

Ideals: Athletic, Gifted, Philantrophist. Bonds: Nature, Adventurer. Occupation: Map Maker

Voice: Hissing voice

Attributes [hide]

Tarhun Baharoosh, Male Dragonborn Expert 10
Medium (6'5") Dragonborn, True Neutral (CR 10)
Armor Class 12
Hit Points 46 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 17 (+3)18 (+4)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Norûk Lindsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears just a green suit. His silver hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: When he was but 8 years old his parents immigrated from the east. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Flaws: Ugly, Insomniac, Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Barber

Voice: Soft and mumbly

Attributes [hide]

Norûk Lindsey, Male Half-Orc Barbarian 17
Medium (5'4") Half-Orc, Lawful Evil (CR 17)
Armor Class 11
Hit Points 163 (17d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)10 (+0) 13 (+1)12 (+1)
Skills Arcana +6, Persuasion +7
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3

Possessions: 9000 gp. Deep blue spinel (500 gp). Blue quartz (15 gp). Malachite (15 gp). Rich purple corundum (1300 gp). Banded agate (15 gp). Tiger eye turquoise (15 gp). Rock crystal (40 gp). Hematite (15 gp). Rich purple corundum (1300 gp). Golden pearl (70 gp). Alexandrite (500 gp). Banded agate (15 gp). Golden yellow topaz (500 gp). Tiger eye turquoise (15 gp). Onyx (40 gp). Banded agate (15 gp). Red spinel (70 gp). Violet garnet (500 gp). Carnelian (40 gp). Tourmaline (70 gp). Moss agate (15 gp). Rhodochrosite (15 gp). Alexandrite (500 gp). Citrine (40 gp). Aquamarine (500 gp).


Social Check DCs


Fragrant Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with violet pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His fur, while still mostly orange, has prominent grey streaks. His green eyes are passionate and lively.

Personality: He exudes charisma. He is a tour de force of persuasion. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Fragrant was born the youngest of three triplets. Cursed with a spirit at a very young age, Fragrant has worked very hard to control his curse. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Many gnolls want him driven away; and to reunite with his absent father

Flaws: Disease. Bonds: Attractive, Criminal record, Family, Enemies. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Fragrant Candle, Male Tabaxi Commoner 10
Medium (5'4") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 44 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 2100 gp. Jasper (20 gp). Silver pearl (90 gp). Hematite (6 gp). Deep blue spinel (800 gp).


Social Check DCs


Aura In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a grey coat over a brown low-cut shirt, and a deerstalker hat upon his head. His lavender fur is thinning but still full. His copper unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He then took over the family business and is one of the better Architect for hire.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Aura In the Wind, Male Tabaxi Ranger 2
Medium (5'11") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 10 (+0)17 (+3)
Skills Investigation +3, Stealth +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 150 gp.


Social Check DCs


Arnold Rutland, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears a colorful flower in his white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: The child of western immigrants he idolized his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Criminal record, Immigrant. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

Arnold Rutland, Male Human Adept 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)17 (+3) 11 (+0)14 (+2)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 10
Languages Common, Auran, Undercommon, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 50 gp.


Social Check DCs

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