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NPC Generator

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Advanced [show]


Clerebold Atherton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is blonde and curly. His face is scarred and worn.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has built up a small fortune and can afford his own way.

Motivation: Wishes to resurrect an old love; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, In love. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Clerebold Atherton, Male Human Warrior 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 9 (-1)16 (+3)
Skills Athletics +5, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 70 gp.


Social Check DCs


William Gentry, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears many layers of old clothing at all times. He is bald on top and has large white tufts of hair around his ears. His hazel eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a criminal king-pin and mafia family William was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. William decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Flaws: Ugly, Addict. Bonds: Poor, Slave, Criminal record. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

William Gentry, Male Human Adept 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)10 (+0) 15 (+2)10 (+0)
Skills History +2, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Ekemon Euphoria, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Sage. He has blue hair. He has gleaming, smiling white eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Ekemon lived on a farm with his mother, near the main road leading to a nearby town. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Ekemon began to lead the lost caravan. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Sage and was forced into it by his family; and wants to have a good time and be beloved

Ideals: Entrepeneur, Optimist. Bonds: Attractive, Family, Enemies. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ekemon Euphoria, Male Tiefling Paladin 8
Medium (5'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)16 (+3) 14 (+2)16 (+3)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 12
Languages Common, Terran, Giant, Infernal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Gold dragon comb with red garnet eye (1800 gp). Gold dragon comb with red garnet eye (1800 gp). A small bag of saffron. (80 gp).


Social Check DCs


Oriax Ambition, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple brown robe with pastel stripes complete with hood. His chestnut hair is knotted and matted. He has silver eyes and a brown hat with a pastel feather.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Oriax was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Baker. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: To be a Apothecary again.

Ideals: Joker, Impeccable. Bonds: Job. Occupation: Baker

Voice: Soothing and warm

Attributes [hide]

Oriax Ambition, Male Tiefling Cleric 1
Medium (6'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)10 (+0) 18 (+4)12 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 6000 cp. Sardonyx (80 gp).


Social Check DCs


Patrick Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. His black hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Immigrant, Mentor. Occupation: Dyer

Voice: Switch between two voices

Attributes [hide]

Patrick Birkenhead, Male Human Commoner 7
Medium (5'10") Human, Lawful Evil (CR 7)
Armor Class 9
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 13 (+1)17 (+3)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 110 pp.


Social Check DCs

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