Flask In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His black fur is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses divination through singing.
History: Born to a pair of adventurers, Flask grew up listening to his mother's many stories. In his 15th year, his parents were killed by a dire rats raid, leaving Flask alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better trade route.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Seamstress
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 40 gp. Tiger eye turquoise (11 gp). Brown-green garnet (40 gp). Black star sapphire (400 gp).
Bertram Kendal, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a red armored body suit, with a simple black line shooting up and back down. His golden hair and beard is wavy and long. He wears a mask on his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great joy in being the best Sailor in town.
History: Born in the east his family was never financially stable. He helped his father out around the business and became quite the natural. Recently the stress of being a Sailor has made it difficult for him to sleep.
Motivation: To end his boredom; and further expansion of business
Flaws: Insomniac, Mundane. Bonds: Job, Poor. Occupation: Sailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Silk rope.
Akmen Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'3" and is wearing a long, white cloak. His left hand appears badly burned and disfigured. His dark red hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He comes from a rich northern family. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.
Motivation: To clean up the streets; and to protect his home
Ideals: Philantrophist, Logical. Bonds: Rich, Nature, Guardian. Occupation: Sailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 70 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Silver comb with moonstones (300 gp).
Cockaby Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he sports violet clothing, slightly heavier than average wear. His blonde hair is cut short. He wears large thick round spectacles.
Personality: He is almost excessively polite to everyone, even when angry. He uses divination through singing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. Cockaby was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cockaby decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Criminal record. Occupation: Carter
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 600 gp. Tiger eye turquoise (10 gp). Alexandrite (200 gp). Pink pearl (80 gp). Jet (80 gp). 1 Minor magic item.
Gorfel Tenley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears silk and lounges about seductively. He has wavy blonde hair. His eyes are a pleasant gray.
Personality: He is business-like. He takes instructions and follows them to the letter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Gorfel liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Some 3 years later his spouse died after the birth of his son. Heartbroken, Gorfel never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He is currently in port desperately looking for someone to get him out; and he has passion for adventuring and risk
Ideals: Professionalism, Joker. Bonds: Attractive, Slave, Nature. Occupation: Knight
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 6)
Armor Class 10
Hit Points 54 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 16 (+3) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 8000 sp. Sardonyx (30 gp). Coral (100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!