Kilvar Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. His blonde hair is cut short. He has amber eyes.
Personality: Always inclined to offer people food he seems plenty friendly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: The child of a Tailor, who enjoyed hunting, Kilvar was taken on many hunting expeditions. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Shoemaker.
Motivation: Wishes to resurrect an old love; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Philantrophist. Bonds: Enemies, Nature, Job, In love. Occupation: Shoemaker
Voice: American accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1 Darkwood Buckler.
Zedaar Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black crest is matted, messy, and big. This gold eyed southerner is not easily forgotten.
Personality: While he acts the brute, he is far gentler than he would appear. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Zedaar's homeland. Zedaar decided to take the middle way and become a bodyguard. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Sellsword
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 92 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Jeweled electrum ring (6000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Jeweled electrum ring (6000 gp). Finely wrought small gold bracelet (90 gp). Cloth of gold vestments (170 gp). Brass mug with jade inlays (300 gp). Solid gold idol (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). 1 Medium magic item.
Rurik Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. His head has been shaved. He has a dull look in his amber eyes.
Personality: Rurik is depressed about a lot of things. He tends to be a nihilist. He would rather hide behind his crafts than deal with other people.
History: Born in the north his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Artistic. Flaws: Ugly, Depressed, Shy. Bonds: Poor. Occupation: Masseuse
Voice: Scratchy, weak
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 210 gp.
Anverth Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no hair. His eyes are a pleasant blue.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anverth took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and to reunite with his old friends
Flaws: Ugly, Secretive. Bonds: Poor, Adventurer, Nature. Occupation: Actor
Voice: Low and grunting
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 19 (+4) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 500 gp.
Delebean Welber, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears white painted combat armor at almost all times, he is not a threatening figure. His brown hair is singed and shortened. His amber eyes dart from person to person.
Personality: While he acts the brute, he is far gentler than he would appear. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Delebean was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry his sister to traveling adventurers.
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Family. Occupation: Map Maker
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 10)
Armor Class 12
Hit Points 61 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +4
Possessions: 150 pp. Obsidian (10 gp). Blue quartz (10 gp). Alexandrite (700 gp). Red-brown spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
