Boddynock Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His brown hair is cut short with large spiked bangs in the front. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.
History: Born in the west to a Weaver, Boddynock learned a great deal about his father's area of expertise. He worked as a nervous Weaver and found it very stressful. He ran away from his former home and has been making his living as a Weaver for the past few years.
Motivation: To be a Sage again.
Ideals: Entrepeneur, Joker. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Weaver
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 102 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1000 gp. Lapis lazuli (11 gp). Tourmaline (90 gp). Silver pearl (90 gp).
Flame Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is physically well-built. His fur is cut close to his head. His eyes are hazel and he is always smoking a pipe.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Flame took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure.
Ideals: Optimist. Bonds: Rich, Nature, Immigrant. Occupation: Blacksmith
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 240 gp.
Warryn Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears skinny pants and wears a white and brown robe with the hood down. His auburn hair has been sun bleached extensively. This violet eyed southerner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born on a small isolated farm. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Flaws: Insane. Bonds: Job, Attractive, Nature, Family. Occupation: Map Maker
Voice: Spits words with contempt
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 6)
Armor Class 12
Hit Points 46 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
Possessions: 20 pp. Eye agate (14 gp). Star rose quartz (70 gp). Star rose quartz (70 gp). Obsidian (14 gp).
Heward Clayden, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses well, typically a more casual-formal manner. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He plays an instrument quite well.
History: He was raised in a forest tribe. He moved from fad to fad and when he turned 15 he discovered music. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern
Ideals: Artistic. Flaws: Insane, Cynical. Bonds: Attractive, Nature. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Umpen Reese, Male Gnome [Permalink]
Personal [hide]
Description: A 3'5" southern man, he wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long golden hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Umpen was left his father's suit of armor and trained in its use and care. He has worked as a Roofer like his father before him.
Motivation: He uses money and sex appeal to get what he needs; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Military. Occupation: Roofer
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 9)
Armor Class 14
Hit Points 63 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 170 pp. Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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