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NPC Generator

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Advanced [show]


Beast In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a lot of dark rich colors, with gold accents. His fur is gray and curly. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is skeptical of what others tell him and is slow to trust.

History: Beast was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels kind of lost in life; and wants to work out more often

Ideals: Athletic. Flaws: Depressed, Shy. Bonds: Attractive, Poor. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Beast In the Storm, Male Tabaxi Sorcerer 8
Medium (5'0") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 26 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Athletics +4, Survival +3
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Warryn Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey coat over a tan low-cut shirt, and a feathered hat upon his head. He is bald on top and has large auburn tufts of hair around his ears. His thin eyebrows rest above his beady green eyes.

Personality: He loves telling others what to do and how they should feel about things. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the east, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Warryn took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and many brigands want him driven away

Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Warryn Garrick, Male Gnome Wizard 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 sp.


Social Check DCs


Thervan Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is typically in his Carter uniform. He has done his best to style his red hair to look like a famous performer. His brown eyes dart from person to person.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born at the edge of vast desert. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Carter job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Joker. Flaws: Depressed. Bonds: Job, Nature, Poor. Occupation: Carter

Voice: Russian accent

Attributes [hide]

Thervan Meliamne, Male Elf Sorcerer 1
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 140 gp. Red garnet (150 gp).


Social Check DCs


Gardain Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born in the east to a Unemployed, Gardain learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Unemployed. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Logical, Fighting. Flaws: Selfish. Bonds: Immigrant, Job. Occupation: Unemployed

Voice: Soft and mumbly

Attributes [hide]

Gardain Loderr, Male Dwarf Monk 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 19 (+4)15 (+2) 9 (-1)12 (+1)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Az-Adar Oakes, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears clothing that is held on in multiple layers but all of it is in poor condition. His moppish silver hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Az-Adar hails from a village terrorized by goblins. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. During his travels, Az-Adar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Az-Adar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Az-Adar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Many goblins want him driven away.

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Poor, Enemies. Occupation: Animal Trainer

Voice: Scratchy, weak

Attributes [hide]

Az-Adar Oakes, Male Half-Orc Bard 5
Medium (6'8") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 14 (+2)8 (-1)
Skills Performance +2, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 20000 cp.


Social Check DCs

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