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Advanced [show]


Heward Marston, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dark leathers with embroidery. His blonde hair is braided into rings. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.

History: Heward was born with his father's beautiful face. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Marshal, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and retire the richest man in the south

Ideals: Joker, Professionalism, Entrepeneur. Bonds: Attractive, Family. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Heward Marston, Male Human Ranger 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)11 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 60 gp.


Social Check DCs


Roger Clifford, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears white leather gloves, a white jacket, and tight pants. His black hair is lengthy and is close to two feet long. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was raised in a mountains tribe. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Family, Nature. Occupation: Carpenter

Voice: Scratchy, weak

Attributes [hide]

Roger Clifford, Male Human Expert 11
Medium (5'10") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 29 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)17 (+3) 14 (+2)12 (+1)
Skills Athletics +6, Investigation +7
Senses Passive Perception 12
Languages Common, Abyssal, Gnome, Infernal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +7

Possessions: 3100 gp.


Social Check DCs


Zepar Light, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His silver hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: From birth he was tutored by a cruel and relentless mentor. His arcane abilities were realized during a raid on his village. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Persistence, Gifted. Bonds: Attractive, Criminal record, Mentor. Occupation: Fisher

Voice: Switch between two voices

Attributes [hide]

Zepar Light, Male Tiefling Expert 5
Medium (6'0") Tiefling, Neutral Evil (CR 5)
Armor Class 9
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Goblin, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 700 gp.


Social Check DCs


Drogo Abram, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He prefers to wear black pants and tee shirts. His long golden hair is drawn into a two foot long braid. His green eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the east. His mother was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Persistence. Flaws: Shy, Insane. Bonds: Immigrant. Occupation: Sage

Voice: pre-pubescent

Attributes [hide]

Drogo Abram, Male Human Aristocrat 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 400 sp. Onyx (50 gp).


Social Check DCs


Stannor Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: 3'4" and lanky with angular features, he is an attractive figure. He wears a black coat over a green low-cut shirt, and a broad hat upon his head. His white hair is slicked back into a classic pompadour. His green eyes have a joyful gleam in them most of the time.

Personality: He snorts whenever he laughs or is feeling confident. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Stannor was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Stannor's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Attractive, Enemies, Job, Family. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Stannor Tealeaf, Male Halfling Aristocrat 5
Small (3'4") Halfling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)19 (+4) 11 (+0)14 (+2)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Giant, Sylvan, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: 40 pp.


Social Check DCs

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